Pengembangan Game "Mengkuli" Berbasis Web Sebagai Programmer

Sukma Pradana, Dimas (2023) Pengembangan Game "Mengkuli" Berbasis Web Sebagai Programmer. Diploma thesis, Polteknik Negeri Media Kreatif.

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Abstract

Along with the times, modern buildings began to replace typical Indonesian buildings. There are several changes to the use of materials, along with the principles of their application, changes to floor and roof elements, and the style of the building itself. There are several students at Atlantis Plus Middle School and Atlantis Plus Vocational High School who lack knowledge about typical Indonesian buildings. This was caused by several factors that reduced their enthusiasm for learning. Games are used as a medium to introduce typical Indonesian buildings by providing the experience of playing as a foreman supervising coolies. With the Agile-Game Development Life Cycle method which includes the stages of initiation, pre-production, production, alpha testing and beta testing, and the release stage. all stages of development are carried out quickly and are able to keep up with the many changes in plans faced by team members. The game developed has a beta testing value of 93.5% and usability testing of 74.5%. The application of Artificial Intelligence is also used for Kuli's navigation system as an NPC so that the game feels more alive. Testing and optimization is carried out to improve comfort and playing experience.

Item Type: Thesis (Diploma)
Additional Information: 1. Yeni Nurhasanah, S.Pd, M.T 2. Yuyun Khairunisa, S.Si, M.Kom
Uncontrolled Keywords: Foreman, Game, Agile-GDLC
Subjects: L Education > LB Theory and practice of education > LB2300 Higher Education
N Fine Arts > NX Arts in general
T Technology > T Technology (General)
Divisions: Polimedia Jakarta > Jurusan Desain > Prodi Teknologi Permainan
Depositing User: Dimas Sukma Pradana
Date Deposited: 04 Aug 2023 04:03
Last Modified: 04 Aug 2023 04:03
URI: http://repository.polimedia.ac.id/id/eprint/4320

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