PERANCANGAN GAME BERBASIS FPS (FIRST PERSON SHOOTER) “CURE” DENGAN MENGGUNAKAN METODE GDLC (GAME DEVELOPMENT LIFE CYCLE) SEBAGAI MEDIA INTERAKTIF TENTANG ANTIBIOTIK TERHADAP BAKTERI

Minami Sugiri Rebin, Leila (2023) PERANCANGAN GAME BERBASIS FPS (FIRST PERSON SHOOTER) “CURE” DENGAN MENGGUNAKAN METODE GDLC (GAME DEVELOPMENT LIFE CYCLE) SEBAGAI MEDIA INTERAKTIF TENTANG ANTIBIOTIK TERHADAP BAKTERI. Diploma thesis, Politeknik Negeri Media Kreatif Jakarta.

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Abstract

Penelitian ini bertujuan untuk membuat game edukasi berbasis Unity 3D yang memiliki genre adventure dan FPS (First Person Shooter), yang dapat membantu target audience dalam memahami materi Biologi mengenai bakteri dan antibiotik, namun tetap mendapatkan unsur kesenangan dalam memahaminya. Dalam penelitian ini, digunakan sebuah metode bernama GDLC (Game Development Life Cycle), yang terdiri dari 6 tahapan, yaitu inisiasi yang berisi pembuatan konsep game, pra produksi tahapan mencari referensi game dan membuat storyboard, produksi adalah tahap game telah dirancang dan di desain dengan menggunakan Unity 3D Engine, dan pasca produksi yang dibagi menjadi 2, yaitu beta testing terhadap target audience dan release, yaitu game telah di rilis ke website bernama itch.io. Berdasarkan hasil survey online yang telah dilakukan menggunakan Google Form, sebanyak 84.6% pengguna dari 13 menyukai materi yang disampaikan. Kesimpulannya, penulis yang bertugas sebagai game designer sudah cukup berhasil dalam mengimplementasikan penelitian ini ke dalam sebuah game, terbukti dari hasil survey yang ada, namun tidak menutup kemungkinan tidak akan dilakukan evaluasi ulang di kemudian hari, yaitu merilis game ini ke Smartphone agar lebih mudah dimainkan.
Kata Kunci: Game, Education, FPS, GDLC, Bakteri

This research aims to create an educational game based on Unity 3D that has an adventure and FPS (First Person Shooter) genre, which can help the target audience understand Biology material about bacteria and antibiotics, but still get an element of fun in understanding it. In this study, a method called GDLC (Game Development Life Cycle) was used, which consisted of 6 stages, namely initiation which contained the creation of a game concept, pre-production stages looking for game references and creating storyboards, production where the game had been designed and designed using the Unity 3D Engine, and post-production which was divided into 2, namely beta testing of the target audience and release, namely the game has been released to a website called itch.io. Based on the results of an online survey that was conducted using Google Form, as many as 84.6% of 13 users liked the material presented. In conclusion, the writer who served as a game designer has been quite successful in implementing this research into a game, as evidenced by the results of the existing survey, however, it is possible that there will be no re-evaluation in the future, namely releasing this game to Smartphones to make it easier to play.
Keywords: Game, Education, FPS, GDLC, Bacteria

Item Type: Thesis (Diploma)
Additional Information: 1. Rudy Cahyadi, S.Si., MT. 2. Dwi Mandasari Rahayu, S.P., M.M.
Uncontrolled Keywords: Game, Education, FPS, GDLC, Bakteri
Subjects: L Education > L Education (General)
T Technology > T Technology (General)
Divisions: Polimedia Jakarta > Jurusan Desain > Prodi Teknologi Permainan
Depositing User: Leila Minami Sugiri Rebin
Date Deposited: 08 Aug 2023 02:09
Last Modified: 08 Aug 2023 02:09
URI: http://repository.polimedia.ac.id/id/eprint/4555

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