Yoga Prasetyo, Dwiki (2022) PERMAINAN 3D BERBASIS DESKTOP BERGENRE HOROR “KRAMAT” (2D ARTIST). Diploma thesis, Politeknik Negeri Media Kreatif.
Preliminary_18820009.pdf - Accepted Version
Available under License Creative Commons Attribution Share Alike.
Download (1MB)
Abstract
The rapid development of technology provides convenience in obtaining more accurate information. However, this rapid technological development also has a negative impact on the reduction of moral values, especially among the younger generation. This causes the younger generation to become dependent on gadgets, and the effect on themselves is that they become lazy individuals and lack of socialization in the community, making them have no manners, speak harsh words, and oppose older people. Therefore, it takes an educational media about moral values to the younger generation through an interesting media, one of which is the media game. The method of making this game uses Game Development Life Cycle or GDLC. Making this game requires an attractive visual display, especially 2-dimensional visuals such as special fonts, game title logos, buttons, main menus, and other designs in the game. Through the game, it is hoped that it can attract the interest of the younger generation in learning moral values.
Item Type: | Thesis (Diploma) |
---|---|
Additional Information: | 1. Deddy Stevano H. Tobing, Dipl Ing. 2. Faris Rasyadi Putra S.ST. |
Uncontrolled Keywords: | Nilai moral, Game, 2d Artist |
Subjects: | L Education > L Education (General) |
Divisions: | Polimedia Jakarta > Jurusan Desain > Prodi Teknologi Permainan |
Depositing User: | Dwiki Yoga Prasetyo |
Date Deposited: | 07 Sep 2022 04:14 |
Last Modified: | 07 Sep 2022 04:14 |
URI: | http://repository.polimedia.ac.id/id/eprint/866 |