Anggraeni, Jovita (2024) Pengembangan Game Pengenalan Tenses Bahasa Inggris Siswa Sekolah Dasar Berbasis Android. Diploma thesis, Politeknik Negeri Media Kreatif.
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Abstract
This research aims to address the challenges in learning English tenses in elementary school students through the development of an Android-based educational game. The primary issues identified include students' difficulties in understanding tense concepts and monotonous teaching methods. Therefore, this research proposes the integration of a Software Development Kit (SDK) for storytelling games, word puzzle games, and memory games into an educational game called "Tenses Quest." The development method used is the Multimedia
Development Life Cycle (MDLC), which includes stages of concept, design, development, and implementation. The results of the study show that the "Tenses Quest" educational game is effective in enhancing students' understanding and
interest in learning English tenses, with an application feasibility rate of 88.22%. This application provides an interactive and enjoyable learning experience, making it an effective teaching aid for teachers in teaching tenses. It is hoped that this application can be further developed with additional features and content and can
be run on various platforms.
Keywords: Tenses Learning, Educational Game, Multimedia Development Life Cycle (MDLC), SDK, Android.
Penelitian ini bertujuan untuk mengatasi kendala dalam pembelajaran tenses bahasa Inggris di Sekolah Dasar melalui pengembangan sebuah game edukasi berbasis
Android. Permasalahan utama yang didentifikasi adalah kesultan murid dalam memahami konsep tenses dan metode pembelajaran yang monoton. Oleh karena
itu, penelitian ini mengusulkan integrasi Software Development Kit (SDK) untuk storytelling games, word puzzle games, dan memory games dalam game edukasi yang dinamakan "Tenses Quest". Metode pengembangan yang digunakan adalah Multimedia Development Life Cycle (MDLC), yang mencakup tahap konsep, desain, pengembangan, hingga implementasi. Hasil penelitian menunjukkan bahwa game edukasi "Tenses Quest" efektif dalam meningkatkan pemahaman dan minat belajar murid terhadap tenses bahasa Inggris, dengan tingkat kelayakan aplikasi sebesar 88,22%. Aplikasi ini menyediakan pengalaman belajar yang interaktif dan menyenangkan, sehingga dapat menjadi alat bantu yang efektif bagi guru dalam mengajar tenses. Diharapkan aplikasi ini dapat dikembangkan lebih lanjut dengan tambahan fitur dan konten baru serta dapat dijalankan pada berbagai platform.
Kata Kunci: Pembelajaran Tenses, Game Edukasi, Multimedia Development Life Cycle (MDLC), SDK, Android.
Item Type: | Thesis (Diploma) |
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Additional Information: | 1. Pembimbing 1 : Nofiandri Setyasmara, M.T. 2. Pembimbing 2 : Hafid Setyo Hadi, S.T., M.T. |
Uncontrolled Keywords: | Pembelajaran Tenses, Game Edukasi, Multimedia Development Life Cycle (MDLC), SDK, Android. |
Subjects: | L Education > L Education (General) P Language and Literature > PE English |
Divisions: | Polimedia Jakarta > Jurusan Desain > Prodi Teknologi Rekayasa Multimedia |
Depositing User: | Jovita Anggraeni |
Date Deposited: | 29 Aug 2024 04:21 |
Last Modified: | 29 Aug 2024 04:21 |
URI: | http://repository.polimedia.ac.id/id/eprint/10446 |