Dini Nashwa, Mahfooza (2024) PERANCANGAN PAPAN PERMAINAN “GUNTING BATU KERTAS” SEBAGAI MEDIA PEMBELAJARAN ALTERNATIF DALAM MENGEDUKASI SISWA SD YAYASAN IBNU HALIM. Diploma thesis, Politeknik Negeri Media Kreatif.
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Abstract
ABSTRAK
Proses pembelajaran bertujuan mengembangkan potensi diri, spiritualitas, pengendalian diri, budi pekerti, kecerdasan, akhlak mulia, dan keterampilan siswa. Dukungan pendidik penting untuk perolehan pengetahuan, keterampilan, kebiasaan, serta pembentukan sikap dan keyakinan. Penggunaan media permainan membantu melatih interaksi dan komunikasi siswa. Pendidikan agama Islam, berdasarkan ajaran al-Quran dan hadis, bertujuan mengembangkan karakter anak sesuai ajaran Islam. Proses perancangan permainan melibatkan pemahaman kebutuhan, penelitian, eksplorasi konsep, pengembangan prototipe, evaluasi, dan penyempurnaan. Dalam tugas akhir ini, penulis mengembangkan permainan gunting, batu, kertas untuk melatih komunikasi lisan dan menguji pemahaman materi. Data dikumpulkan melalui wawancara dan observasi di Yayasan Ibnu Halim Medan. Evaluasi uji coba permainan dilakukan pada siswa kelas 1 dan 2 untuk mengukur efektivitas, daya tarik, dan dampaknya terhadap pemahaman serta keterlibatan siswa. Hasil evaluasi digunakan untuk menyempurnakan permainan. Perancangan permainan dimulai dengan memahami tujuan edukatif, mengidentifikasi kompetensi dasar dan materi pembelajaran, brainstorming konsep permainan, pengumpulan informasi, identifikasi permasalahan, dan seleksi konsep melalui sketsa, digitalisasi, serta implementasi ilustrasi.
ABSTRACT
The learning process aims to develop students' personal potential, spirituality, self-control, character, intelligence, noble morals and skills. Educator support is important for the acquisition of knowledge, skills, habits, as well as the formation of attitudes and beliefs. The use of game media helps train student interaction and communication. Islamic religious education, based on the teachings of the Koran and hadith, aims to develop children's character according to Islamic teachings. The game design process involves understanding requirements, research, concept exploration, prototype development, evaluation, and refinement. In this final assignment, the author develops a game of scissors, rock, paper to practice oral communication and test understanding of the material. Data was collected through interviews and observations at the Ibnu Halim Foundation, Medan. A trial evaluation of the game was carried out on grade 1 and 2 students to measure its effectiveness, attractiveness, and impact on student understanding and engagement. The evaluation results are used to improve the game. Game design begins with understanding educational goals, identifying basic competencies and learning materials, brainstorming game concepts, gathering information, identifying problems, and selecting concepts through sketching, digitization, and implementation of illustrations.
Item Type: | Thesis (Diploma) |
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Additional Information: | Komda Saharja, S.Kom, M.Pd Suhendra, S.T.,M.Kom |
Uncontrolled Keywords: | Media Pembelajaran, Agama Islam, Papan Permainan Learning Media, Islamic Religion, Board Games |
Subjects: | N Fine Arts > NX Arts in general |
Divisions: | Polimedia Medan > Prodi Desain Grafis |
Depositing User: | Mahfooza Dini Nashwa |
Date Deposited: | 04 Sep 2024 00:54 |
Last Modified: | 04 Sep 2024 00:54 |
URI: | http://repository.polimedia.ac.id/id/eprint/10737 |