PENGEMBANGAN GAME 3D THIRD PERSON SHOOTER CASUAL PADA GAME “BALL RUN” BERBASIS DESKTOP

Jodi Al Malik, Iffan (2024) PENGEMBANGAN GAME 3D THIRD PERSON SHOOTER CASUAL PADA GAME “BALL RUN” BERBASIS DESKTOP. Diploma thesis, Politeknik Negeri Media Kreatif.

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Abstract

The development of the 3-Dimensional (3D) casual game "Ball Run" with the application of a Third Person Shooter (TPS) perspective was motivated by the high level of stress among students and workers. Because casual games with the application of a TPS perspective have the potential to reduce stress levels, compared to meditation. The TPS point of view is usually found in games with the action genre. Departing from this background, the author as a Game Programmer developed the Casual 3D game "Ball Run" by applying the TPS point of view method with the Cinemachine feature, applying Pathfinding to enemies, optimizing the game, and through a Game Development Life Cycle (GDLC) method approach that focuses on at the Pre-Production, Production, Testing, Beta and Release cycle stages. As a result, the author succeeded in developing the Casual 3D game "Ball Run" by applying the TPS point of view. From the experience and results obtained, it is hoped that the author and the public will get interactive and informative learning in developing a game.

Keyword : Casual, Third Person Shooter, Pathfinding, GDLC, Optimalisasi

Pengembangan game Casual 3 Dimensi (3D) “Ball Run” dengan penerapan sudut pandang Third Person Shooter (TPS) dilatarbelakangi oleh tingginya tingkat stres para mahasiswa dan pekerja. Karena game dengan genre casual yang lebih mengurangi tingkat stres dibandingkan dengan melakukan meditation, sedangkan game dengan sudut pandang TPS yang biasanya ditemukan dalam game dengan genre action. Berdasarkan tinjauan tersebut, diperlukan adanya pengembangan game Casual 3D dengan penerapan TPS. Sebagai solusi, penulis sebagai Game Programmer melakukan pengembangan game Casual 3D “Ball Run” dengan penerapan metode sudut pandang TPS dengan fitur Cinemachine, penerapan Pathfinding pada enemy, Optimalisasi game, dan melalui pendekatan metode Game Development Life Cycle (GDLC) yang berfokus pada tahapan siklus Pre-Production, Production, Testing, Beta dan Release. Hasilnya, penulis berhasil melakukan pengembangan game Casual 3D “Ball Run” dengan penerapan sudut pandang TPS. Sehingga dari pengalaman dan hasil yang diperoleh tersebut, penulis dan masyarakat mendapatkan pembelajaran yang interaktif dan informatif dalam pengembangan sebuah game.

Kata Kunci : Casual, Third Person Shooter, Pathfinding, GDLC, Optimalisasi

Item Type: Thesis (Diploma)
Additional Information: 1. Rudy Cahyadi, S.Si., M.T. 2. Herly Nurrahmi, S.Si., M.Kom.
Uncontrolled Keywords: Casual, Third Person Shooter, Pathfinding, GDLC, Optimalisasi
Subjects: L Education > L Education (General)
T Technology > T Technology (General)
Divisions: Polimedia Jakarta > Jurusan Desain > Prodi Teknologi Permainan
Depositing User: Iffan Jodi Al Malik
Date Deposited: 07 Aug 2024 02:27
Last Modified: 07 Aug 2024 02:27
URI: http://repository.polimedia.ac.id/id/eprint/7995

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