Fauzan, Farel (2024) Perancangan Dan Pengembangan Design UI Game Keeping Up: The Journey. Diploma thesis, Politeknik Negeri Media Kreatif.
![[thumbnail of Perancangan Dan Pengembangan Design UI Game Keeping Up: The Journey]](http://repository.polimedia.ac.id/style/images/fileicons/text.png)
Preliminary_19021017(Mengerjakan Revisi) (3).pdf - Accepted Version
Available under License Creative Commons Attribution Share Alike.
Download (684kB)
Abstract
Game adalah permainan yang telah berkembang pesat sejak akhir abad ke-20 hingga awal abad ke-21. Penelitian dilakukan dengan merancang User Interface (UI) yang menarik, sesuai dengan tema "Keeping Up: The Journey" yang bertemakan fantasi. Masalah yang diidentifikasi melibatkan cara membuat game menarik pemain dan memastikan pemain dapat menguasai permainan dengan baik. Penelitian ini bertujuan memberikan pengalaman mendesain UI game untuk menciptakan kesan fantasi bagi para penikmat desain game. Metode pengkajian melibatkan pencarian ide dari game sejenis, konsep desain yang mudah dimainkan namun menantang, dan analisis teknis seperti analisis pengguna, persaingan, mekanik permainan, dan naratif. Proses pengembangan game "Keeping Up: The Journey" melibatkan pembuatan UI Main Menu, tombol Pause dan Quit, serta pengujian internal sebelum Uji Penerimaan Pengguna (UAT) eksternal.
Games are games that have developed rapidly since the end of the 20th century to the beginning of the 21st century. The research was carried out by designing an attractive User Interface (UI), in accordance with the fantasy-themed "Keeping Up: The Journey". The problem identified involves how to make the game attractive to players and ensuring players can master the game well. This research aims to provide experience designing game UI to create a fantasy impression for game design fans. The review method involves searching for ideas from similar games, design concepts that are easy to play but challenging, and technical analysis such as user analysis, competition, game mechanics, and narrative. The "Keeping Up: The Journey" game development process involved creating a Main Menu UI, Pause and Quit buttons, as well as internal testing before external User Acceptance Testing (UAT).
Item Type: | Thesis (Diploma) |
---|---|
Additional Information: | 1. Prily Fitria Aziz, S.Kom., M.Kom 2. Muh Sakir, M.T |
Uncontrolled Keywords: | Kata Kunci: Game, User Interface, Keeping Up: The Journey, Fantasi, Desain Game, Analisis Pengguna, Mekanik Permainan, Naratif, Uji Penerimaan Pengguna. Keywords: Game, User Interface, Keeping Up: The Journey, Fantasy, Game Design, User Analysis, Game Mechanics, Narrative, User Acceptance Testing. |
Subjects: | L Education > L Education (General) T Technology > T Technology (General) |
Divisions: | Polimedia Jakarta > Jurusan Desain > Prodi Teknologi Permainan |
Depositing User: | Farel Fauzan |
Date Deposited: | 26 Aug 2024 04:04 |
Last Modified: | 26 Aug 2024 04:04 |
URI: | http://repository.polimedia.ac.id/id/eprint/7996 |