PENERAPAN METODE FINITE STATE MACHINE PADA MUSUH DI DALAM GAME 3D THIRD PERSON SHOOTER “TUMAN : BOROBUDUR”

Abdillah, Fauzi (2024) PENERAPAN METODE FINITE STATE MACHINE PADA MUSUH DI DALAM GAME 3D THIRD PERSON SHOOTER “TUMAN : BOROBUDUR”. Diploma thesis, Politeknik Negeri Media Kreatif Jakarta.

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Abstract

The development of game Tuman: Borobudur was motivated by the lack of action games that took Indonesian cultural themes and became a promotional medium for Borobudur temple so that more visitors came to Borobudur temple. In developing the game Tuman: Borobudur, the method used was the Game Development Life Cycle which had 5 stages. The first was initiation, namely the team discussed to look for ideas and concepts, The second was pre-production, where the programming logic was determined and the application to be used was prepared, the third was production, where the work on making the game was done by each role, the fourth was testing, where tests were conducted internally by team members and externally by people from outside the team. by people from outside the team. In developing this game, the author used the Finite State Machine method to make enemies in the game have several behaviors and make development easier. From the test results at the testing stage, the enemy created could already have several behaviors using an identical Finite State Machine.

Pengembangan game Tuman : Borobudur dilatarbelakangi oleh masih sedikitnya game aksi yang mengambil tema buadaya indonesia dan menjadi salah satu media promosi bagi candi Borobudur agar pengunjung yang datang ke candi Borobudur semakin banyak. Dalam pengembangan game Tuman : Borobudur metode yang digunakan adalah Game Development Life Cycle yang memiliki 5 tahapan. Pertama inisiasi yaitu tim berdikusi untuk mencari ide dan konsep, kedua pra produksi yaitu menentukan logika pemrograman dan mempersiapkan aplikasi yang akan dipakai, ketiga produksi yaitu pengerjaan pembuatan game oleh masing-masing role, keempat tes yaitu melakukan test secara internal oleh anggota tim dan secara external oleh orang dari luar anggota tim. Pada pengembangan game ini penulis menggunakan metode Finite State Machine unutk membuat enemy pada game memiliki beberapa behaviours dan mempermudah sangan pengembangan. Dari hasil pengujian pada tahap testing enemy yang dibuat sudah dapat memiliki beberapa behaviours dengan menggunakan menggunakan Finite State Machine yang identik.

Item Type: Thesis (Diploma)
Additional Information: 1. Nofiandri Setyasmara, M.T. 2. Andrian, S.Kom, M.Kom.
Uncontrolled Keywords: Candi Borobudur, Game Proggrammer, Finite State Machine, Tuman : Borobudur.
Subjects: L Education > L Education (General)
T Technology > T Technology (General)
Divisions: Polimedia Jakarta > Jurusan Desain > Prodi Teknologi Permainan
Depositing User: Fauzi Abdillah
Date Deposited: 07 Aug 2024 07:53
Last Modified: 07 Aug 2024 07:53
URI: http://repository.polimedia.ac.id/id/eprint/7999

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