PENERAPAN EMBEDDED NARRATIVE DALAM PERANCANGAN GAME POINT AND CLICK PUZZLE “CAGE OF SILENCE”

Wibowo, Muhammad Daffa Arya (2024) PENERAPAN EMBEDDED NARRATIVE DALAM PERANCANGAN GAME POINT AND CLICK PUZZLE “CAGE OF SILENCE”. Diploma thesis, Politeknik Negeri Media Kreatif.

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Abstract

Embedded narrative in a video game refers to story elements embedded by the game designer into the game world in various forms. The purpose of embedded narrative is to enhance the gaming experience and motivate players through the background story presented in the game. This development report for the game titled Cage of Silence aimed to explain the stages of developing a point-and-click genre game and to describe the implementation of embedded narrative in this game. The game development was carried out using the Unity game engine by applying the Game Development Life Cycle (GDLC) method, which consisted of six phases: initiation, concept, pre-production, production, beta testing, and release. The implementation of embedded narrative in this game was conveyed through visual aspects, such as a diary that players obtained, containing the background story of a character in this game. This diary contained the bad experiences suffered by a bullying victim during their lifetime, which impacted both their physical and social life. It was hoped that this game could have a positive impact by raising players’ awareness about bullying and its negative effects on both victims and culprits.

Embedded narrative dalam suatu video game adalah elemen-elemen cerita yang ditanamkan oleh game designer ke dalam dunia game dalam bentuk yang bermacam-macam. Embedded narrative bertujuan untuk menambahkan pengalaman bermain dan motivasi kepada pemain lewat cerita latar belakang yang disajikan di dalam game. Dalam laporan pengembangan game berjudul Cage of Silence ini bertujuan untuk menjelaskan tahapan pengembangan game bergenre point and click, serta menjelaskan penerapan embedded narrative dalam game ini. Pengembangan game ini dilakukan menggunakan game engine Unity dengan menerapkan metode game Development Life Cycle (GDLC), yang terdiri dari 6 fase yaitu inisiasi, konsep, praproduksi, produksi, pengujian beta, dan rilis. Penerapan embedded narrative dalam game ini disampaikan melalui aspek visual melalui diary yang akan didapatkan oleh pemain berisi cerita latar belakang suatu karakter dalam game ini. Diary ini berisi tentang pengalaman buruk yang dialami oleh korban bullying semasa hidupnya yang berdampak pada fisik dan juga kehidupan sosial nya. Diharapkan dengan adanya game ini dapat memberikan dampak positif dengan meningkatkan kesadaran pemain tentang bullying serta dampak negatif nya terhadap korban maupun pelaku.

Item Type: Thesis (Diploma)
Additional Information: Yuyun Khairunisa - yuyunkh@polimedia.ac.id Eka Desy Asgawanti - ekadesyasgawanti@yahoo.co.id
Uncontrolled Keywords: Point and Click, Puzzle, Bullying, Unity
Subjects: T Technology > T Technology (General)
Divisions: Polimedia Jakarta > Jurusan Desain > Prodi Teknologi Permainan
Depositing User: Muhammad Daffa Arya Wibowo
Date Deposited: 12 Aug 2024 06:55
Last Modified: 12 Aug 2024 06:55
URI: http://repository.polimedia.ac.id/id/eprint/8009

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