Setiawan, Muhammad (2024) IMPLEMENTASI SISTEM INTERAKTIF POINT AND CLICK DALAM PENGEMBANGAN GAME “CAGE OF SILENCE”. Diploma thesis, Politeknik Negeri Media Kreatif.
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Abstract
The development of the game “Cage of Silence” is motivated by the rampant social phenomenon of bullying in the school environment which is emotionally and psychologically detrimental to victims, but also shows a long-term impact on the social climate at school and society in general, therefore by developing games with the theme of bullying, it is hoped that this game will not only provide entertainment for players, but also serve as an educational tool, providing effective and interesting moral messages to help overcome social problems that are increasingly concerning. in the development of the game “Cage of Silence” the author acts as a game programmer, the author is responsible for optimizing and adding features, creating interactive systems, developing the game “Cage of Silence” the author uses the Game Development Life Cycle (GDLC) method which focuses on the stages of pre-production, production, testing and release. it is hoped that the game “Cage of Silence” can have a positive impact and provide interesting solutions to convey moral messages and build awareness without sacrificing the element of fun and player involvement in the game.
Keywords: Education, Point and Click, Visual Novel, Bullying, GDLC
Pengembangan game “Cage of Silence” dilatarbelakangi maraknya fenomena sosial yaitu pembullyan dilingkungan sekolah yang merugikan secara emosional dan psikologis bagi korban, tetapi juga menunjukkan dampak jangka panjang terhadap iklim sosial disekolah dan masyarakat pada umumnya, oleh karna itu Dengan mengembangkan game dengan tema pembullyan, diharapkan bahwa game ini tidak hanya memberikan hiburan untuk pemain, tetapi juga berfungsi sebagai alat pendidikan, memberikan pesan moral yang efektif dan menarik untuk membantu mengatasi masalah sosial yang semakin memperihatinkan. dalam pengembangan game “Cage of Silence” penulis berperan sebagai game programmer, penulis bertanggung jawab melakukan optimasi dan penambahan fitur, membuat sistem interaktif, pengembangan game “Cage of Silence” penulis menggunakan metode Game Development Life Cycle (GDLC) yang berfokus pada tahapan pre-production, production, testing dan release. diharapakan dengan adanya game “Cage of Silence” dapat memberikan dampak positif dan memberikan solusi yang menarik untuk menyampaikan pesan moral dan membangun kesadaran tanpa mengorbankan unsur keseruan dan keterlibatan pemain dalam game.
Keywords: Education, Point and Click, Visual Novel, Bullying, GDLC
Item Type: | Thesis (Diploma) |
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Additional Information: | 1. Rudy Cahyadi, S.Si., M.T. 2. Herly Nurrahmi, S.Si., M.Kom. |
Uncontrolled Keywords: | Education, Point and Click, Visual Novel, Bullying, GDLC |
Subjects: | L Education > L Education (General) T Technology > T Technology (General) |
Divisions: | Polimedia Jakarta > Jurusan Desain > Prodi Teknologi Permainan |
Depositing User: | Muhammad Setiawan |
Date Deposited: | 08 Aug 2024 07:55 |
Last Modified: | 08 Aug 2024 07:55 |
URI: | http://repository.polimedia.ac.id/id/eprint/8111 |