PERANCANGAN WORLD DESIGN PADA GAME EDUKASI FLOODSCAPE: PETUALANGAN MITIGASI BANJIR BERBASIS ANDROID

Gusnandar, Himawan (2024) PERANCANGAN WORLD DESIGN PADA GAME EDUKASI FLOODSCAPE: PETUALANGAN MITIGASI BANJIR BERBASIS ANDROID. Diploma thesis, Politeknik Negeri Media Kreatif.

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Abstract

Penelitian ini mengkaji perancangan World Design menggunakan metode Design Thinking pada game edukasi mitigasi bencana banjir "Floodscape: Petualangan Mitigasi Banjir Berbasis Android". Penelitian ini bertujuan untuk mengintegrasikan prinsip-prinsip Design Thinking dalam pengembangan game edukasi untuk memperkuat pemahaman pengguna terhadap mitigasi bencana banjir. Metode penelitian yang digunakan meliputi tahapan empat fase Design Thinking, yaitu empati, definisi, ideasi, dan prototipe. Data dikumpulkan melalui wawancara dan uji coba game pada pengguna untuk mengevaluasi keefektifan desain. Hasil penelitian menunjukkan bahwa penerapan Design Thinking dapat meningkatkan kualitas interaksi dan pengalaman pengguna dalam memahami strategi mitigasi bencana banjir melalui game edukasi "Floodscape". Implikasi praktis dari penelitian ini adalah kontribusi terhadap pengembangan game edukasi yang lebih efektif dalam mengajarkan mitigasi bencana kepada masyarakat, serta rekomendasi untuk pengembangan lebih lanjut dalam bidang ini.

This study examines the World Design using the Design Thinking method in the educational flood mitigation game "Floodscape: Adventure in Flood Mitigation for Android". The research aims to integrate Design Thinking principles into the development of educational games to enhance users' understanding of flood disaster mitigation. The research methodology involves the four phases of Design Thinking: empathy, definition, ideation, and prototyping. Data were collected through interviews and game testing with users to evaluate the effectiveness of the design. The results indicate that the application of Design Thinking can improve the quality of interaction and user experience in understanding flood mitigation strategies through the educational game "Floodscape". The practical implications of this research contribute to the development of more effective educational games for teaching disaster mitigation to the public, as well as recommendations for further development in this field.

Item Type: Thesis (Diploma)
Additional Information: 1. Deddy Stevano H Tobing ; 2. Eka Desy Asgawanti
Uncontrolled Keywords: World Design, Design Thinking, Game Edukasi, Mitigasi Bencana Banjir
Subjects: G Geography. Anthropology. Recreation > GE Environmental Sciences
L Education > L Education (General)
N Fine Arts > NC Drawing Design Illustration
T Technology > T Technology (General)
Divisions: Polimedia Jakarta > Jurusan Desain > Prodi Teknologi Permainan
Depositing User: Himawan Gusnandar
Date Deposited: 15 Aug 2024 03:48
Last Modified: 15 Aug 2024 03:48
URI: http://repository.polimedia.ac.id/id/eprint/8156

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