Syahrul Ramadhan, Muhammad (2024) PERANCANGAN APLIKASI MOBILE INTERAKTIF BERTEMAKAN PENGENALAN JENIS MIKROORGANISME DALAM KOMPOS MENGGUNAKAN AUGMENTED REALITY BERBASIS ANDROID. Diploma thesis, Politeknik Negeri Media Kreatif.
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Abstract
Pembelajaran yang membutuhkan praktikum untuk melihat berbagai jenis tumbuhan dan komponennya seperti pembelajaran lingkungan. Tetapi dengan kondisi alam yang semakin tertindas dengan membangun rumah dan bangunan industri membuat hutan dan lingkungan alam yang seharusnya dijadikan tempat belajar alam akan semakin sulit dijangkau oleh peserta didik dan pembelajaran tradisional kurang diminati yang membuat berkurangnya motivasi dan minat siswa menurun karena metode pembelajaran tradisional tidak terlalu menarik menjadi masalah yang perlu diatasi. Untuk itu, penelitian ini merancang aplikasi interaktif berbasis Augmented Reality (AR) yang memperkenalkan pembelajaran kompos menggunakan android. Aplikasi ini dirancang menggunakan metode Multimedia Development Life Cycle (MDLC), yang mencakup konsep, desain, pengumpulan bahan, perakitan, pengujian dan distribusi. Metodologi penelitian mencakup wawancara, observasi, studi pustaka dan kuesioner. Pada hasil penelitian menunjukkan bahwa aplikasi AR yang dikembangkan sangat layak digunakan, dengan hasil uji kelayakan menunjukkan tingkat kepuasan sebesar 83% dari siswa dan 94% dari guru. Aplikasi ini berhasil meningkatkan pemahaman siswa tentang kompos secara interaktif dan menarik, menjadikannya media pembejalajaran teknologi AR di SDN Cililitan 01.
Learning that requires practicum to see various types of plants and their components such as environmental learning. But with the condition of nature that is increasingly oppressed by building houses and industrial buildings making forests and natural environments that should be used as a place of learning nature will be increasingly difficult to reach by students and traditional learning is less effective which makes students' motivation and interest decrease because traditional learning methods are not very interesting to be a problem that needs to be overcome. For this reason, this research designs an Augmented Reality (AR) based interactive application that introduces compost learning. This application is designed using the Multimedia Development Life Cycle (MDLC) method, which includes concept, design, material collection, assembly, testing and distribution. The research methodology includes interviews, observations, literature studies and questionnaires. The results showed that the AR application developed was very feasible to use, with the feasibility test results showing a satisfaction level of 83% from students and 94% from teachers. This application succeeded in improving students' understanding of compost in an interactive and interesting way, making it an AR technology learning media at SDN Cililitan 01.
Item Type: | Thesis (Diploma) |
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Additional Information: | 1. Hafid Setyo Hadi, M.T. ; 2. Yuyun Khairunisa, M.Kom. |
Uncontrolled Keywords: | Augmented Reality, kompos, media pembelajaran, mdlc, interaktif, android, Compost, Learning Media, Interactive |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education > LB1501 Primary Education Q Science > Q Science (General) Q Science > QK Botany |
Divisions: | Polimedia Jakarta > Jurusan Desain > Prodi Teknologi Rekayasa Multimedia |
Depositing User: | Muhammad Syahrul Ramadhan |
Date Deposited: | 09 Aug 2024 07:50 |
Last Modified: | 09 Aug 2024 07:50 |
URI: | http://repository.polimedia.ac.id/id/eprint/8286 |