PERANCANGAN DESAIN GAME “GARASI GIZI” BERBASIS ANDROID 2D SEBAGAI MEDIA EDUKASI

Assyifa, Putri Balqis (2024) PERANCANGAN DESAIN GAME “GARASI GIZI” BERBASIS ANDROID 2D SEBAGAI MEDIA EDUKASI. Diploma thesis, Politeknik Negeri Media Kreatif.

[thumbnail of PERANCANGAN DESAIN GAME “GARASI GIZI” BERBASIS  ANDROID 2D SEBAGAI MEDIA EDUKASI] Text (PERANCANGAN DESAIN GAME “GARASI GIZI” BERBASIS ANDROID 2D SEBAGAI MEDIA EDUKASI)
Preliminary_20210070.pdf - Accepted Version
Available under License Creative Commons Attribution Share Alike.

Download (666kB)

Abstract

The limited understanding of balanced nutrition within society has become a
critical issue that requires innovative solutions. According to Alfiah et al. (2021),
one effective method is the creation of educational games. The way communication
and presentation are handled within the game significantly contributes to the speed
of context comprehension during development. This study focuses on the design
process by adopting the Game Development Life Cycle (GDLC) method, which
includes the stages of initiation, pre-production, production, alpha testing, beta
testing, release, and post-production for the game "Garasi Gizi." Questionnaires
were used to evaluate the educational effectiveness of the game. The findings
concluded that the majority of respondents, 97.22% of 12 respondents, highly
accepted the feasibility of "Garasi Gizi" based on system quality, information
quality, and user satisfaction aspects. Thus, this game has the potential to become
a modern learning tool for disseminating knowledge about balanced nutrition
through a 2D Android-based game.

Keywords: Balanced Nutrition, Game Development Life Cycle, Game Design

Keterbatasan pemahaman gizi seimbang di masyarakat menjadi isu kritis yang
memerlukan solusi inovatif, menurut (Alfiah et al., 2021) salah satu caranya dengan
pembuatan game edukasi. Cara berkomunikasi dan penyajian di dalam game
berkontribusi signifikan pada kecepatan pemahaman konteks selama
pengembangan. Penelitian ini berfokus pada perancangan desain dengan
mengadopsi metode Game Development Life Cycle (GDLC) yang melalui tahapan
inisiasi, pra-produksi, produksi, pengujian alpha, pengujian beta, rilis, dan pasca
produksi pada game "Garasi Gizi" dengan menggunakan kuesioner sebagai evaluasi
media edukasinya. Hasil dari penelitian ini didapatkan Kesimpulan bahwa
mayoritas responden sangaat menerima kelayakan game Garasi gizi berdasarkan
aspek kualitas sistem, informasi, dan kepuasan pengguna sebesar 97,22% dari 12
responden. Dengan begitu, game ini dapat berpotensi menjadi alat pembelajaran
modern untuk menyebarkan pengetahuan tentang gizi seimbang melalui game 2D
berbasis Android.

Kata kunci: Gizi Seimbang, Game Development Life Cycle, Desain Game

Item Type: Thesis (Diploma)
Additional Information: 1. Yeni Nurhasanah, S.Pd., M.T. 2. Prilly Fitria Aziz, S.Kom., M.Kom.
Uncontrolled Keywords: Gizi Seimbang, Game Development Life Cycle, Desain Game
Subjects: T Technology > T Technology (General)
Divisions: Polimedia Jakarta > Jurusan Desain > Prodi Teknologi Permainan
Depositing User: Putri Balqis Assyifa
Date Deposited: 12 Aug 2024 08:22
Last Modified: 12 Aug 2024 08:22
URI: http://repository.polimedia.ac.id/id/eprint/8411

Actions (login required)

View Item
View Item