Esha, Nicko (2024) PENGEMBANGAN GAME 3D PUZZLE “WALK WITH US” BERBASIS DESKTOP. Diploma thesis, Politeknik Negeri Media Kreatif.
![[thumbnail of PENGEMBANGAN GAME 3D PUZZLE “WALK WITH US” BERBASIS DESKTOP]](http://repository.polimedia.ac.id/style/images/fileicons/text.png)
Preliminary_20210066.pdf - Accepted Version
Available under License Creative Commons Attribution Share Alike.
Download (940kB)
Abstract
The development of the Walk With Us game was motivated by the fact that there are still very few 3D puzzle games that discuss themes regarding the problem of waste and the traffic environment for pedestrians. In making this game, we used the Game Development Life Cycle method with several stages. First, initiation, where all team members discuss and share ideas with each other to develop game concepts such as mechanics, visuals, assets and stories. Then pre-production is carried out by designing wireframes and Game Design Documents as basic references in the game. Production, all members work according to their respective roles. At this stage, the author is responsible for creating the map design and obstacles at each level which will later become the background for the game to run. Lastly there is alpha and beta testing. After completing the game to the development stage, testing was carried out by giving the game files to respondents, and they were given a questionnaire regarding their playing experience. The Walk With Us game also received good reviews from players. It is hoped that this game can have a positive side, apart from entertaining players, it can also increase public awareness regarding waste and the traffic environment for pedestrians.
Pengembangan game Walk With Us dilatarbelakangi karena masih sedikitnya game puzzle 3d yang membahas tema mengenai masalah sampah dan lingkungan lalu lintas bagi pejalan kaki. Dalam pembuatan game ini menggunakan metode Game Development Life Cycle dengan beberapa tahapan. Pertama initiation, dimana seluruh anggota tim berdiskusi dan saling berbagi ide untuk mengembangkan konsep permainan seperti mekanik, visual, asset, dan cerita. Lalu pre-production, dilakukan dengan merancang wireframe dan Game Design Document sebagai acuan dasar dalam game. Production, seluruh anggota bekerja sesuai role-nya masing-masing. Pada tahap ini, penulis bertanggung jawab dalam pembuatan desain map serta rintangan pada setiap level yang nantinya akan menjadi latar tempat game ini berjalan. Terakhir ada alpha dan beta testing. Setelah menyelesaikan game hingga tahap pengembangan, dilakukanlah pengujian dengan memberikan berkas game kepada responden, dan mereka diberikan kuisioner mengenai pengalaman bermain. Game Walk With Us pun mendapatkan penilaian yang baik oleh para pemain. Game ini diharapkan dapat memiliki sisi positif selain menghibur pemain, juga dapat meningkatkan kesadaran masyarakat mengenai sampah dan lingkungan lalu lintas bagi pejalan kaki.
Item Type: | Thesis (Diploma) |
---|---|
Additional Information: | 1. Rudy Cahyadi, M.T. 2. Deni Kuswoyo, S.Kom., M.Kom. |
Uncontrolled Keywords: | Kata kunci: Game, Puzzle, Adventure, Masalah, Sampah, Lingkungan Lalu Lintas Pejalan Kaki, GDLC |
Subjects: | L Education > L Education (General) N Fine Arts > NX Arts in general T Technology > T Technology (General) |
Divisions: | Polimedia Jakarta > Jurusan Desain > Prodi Teknologi Permainan |
Depositing User: | Nicko Esha |
Date Deposited: | 20 Aug 2024 03:45 |
Last Modified: | 20 Aug 2024 03:45 |
URI: | http://repository.polimedia.ac.id/id/eprint/9091 |