RANCANG BANGUN GAME INTERAKTIF QUIZ ADVENTURE MAZE OF KNOWLEDGE SEBAGAI EDUKASI PENGETAHUAN UMUM SISWA SD KELAS 3

MUHAMMAD HASNA, AL FATH (2024) RANCANG BANGUN GAME INTERAKTIF QUIZ ADVENTURE MAZE OF KNOWLEDGE SEBAGAI EDUKASI PENGETAHUAN UMUM SISWA SD KELAS 3. Diploma thesis, POLITEKNIK NEGERI MEDIA KREATIF.

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Abstract

This Final Project involves designing and developing an interactive Android game titled "Quiz Adventure: Maze of Knowledge!" as a solution to the lack of innovation in teaching methods at SDN Kalisari 02 Pagi. The game aims to enhance students' motivation and create a more enjoyable learning atmosphere. Problem identification was conducted through qualitative methods, including interviews, observations, surveys, and literature reviews. The development process used the Game Development Life Cycle (GDLC) method, consisting of six stages: initiation, pre-production, production, testing, beta, and release. Despite encountering some bugs during alpha testing, the game functioned smoothly after corrections in the beta testing phase. The black-box functional testing results showed a score of 98.81%, indicating adequate functionality as an educational tool. This study contributes valuable insights into the development of interactive learning media in the field of education.
Key Words: GDLC, blender, vscode, sclupting, game

Tugas Akhir ini merancang dan mengembangkan game interaktif Android berjudul "Quiz Adventure: Maze of Knowledge!" sebagai solusi atas kurangnya inovasi dalam metode pembelajaran di SDN Kalisari 02 Pagi. Game ini bertujuan meningkatkan motivasi dan suasana belajar yang menyenangkan bagi siswa. Identifikasi masalah dilakukan melalui wawancara, observasi, survei, dan studi literatur dengan metode kualitatif. Pengembangan menggunakan metode Game Development Life Cycle (GDLC) dengan enam tahapan: initiation, pre-production, production, testing, beta, dan release. Meskipun terdapat beberapa bug pada testing alpha, setelah perbaikan, game berfungsi lancar pada testing beta. Hasil pengujian fungsional black-box menunjukkan skor 98.81%, menunjukkan fungsionalitas yang memadai sebagai alat bantu edukasi. Penelitian ini berkontribusi pada pengembangan media pembelajaran interaktif di bidang pendidikan.
Kata Kunci: GDLC, blender, vscode, sclupting, game

Item Type: Thesis (Diploma)
Additional Information: 1. Rudy Cahyadi, M.T. 2. Yuyun Khairunisa, M.Kom.
Uncontrolled Keywords: Kata Kunci: GDLC, blender, vscode, sclupting, game
Subjects: L Education > LB Theory and practice of education > LB1501 Primary Education
Divisions: Polimedia Jakarta > Jurusan Desain > Prodi Teknologi Rekayasa Multimedia
Depositing User: Muhammad Hasna Al Fath
Date Deposited: 21 Aug 2024 02:33
Last Modified: 21 Aug 2024 02:33
URI: http://repository.polimedia.ac.id/id/eprint/9206

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