PENERAPAN CONTINUOUS INTEGRATION DAN CONTINUOUS DELIVERY PADA PENGEMBANGAN PERMAINAN SELULER “FLOODSCAPE: PETUALANGAN MITIGASI BANJIR”

Wanaghi, Lareza Farhan (2024) PENERAPAN CONTINUOUS INTEGRATION DAN CONTINUOUS DELIVERY PADA PENGEMBANGAN PERMAINAN SELULER “FLOODSCAPE: PETUALANGAN MITIGASI BANJIR”. Diploma thesis, Politeknik Negeri Media Kreatif.

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Abstract

Indonesia rentan terhadap bencana alam karena letak dan kondisi geologisnya, dengan banjir sebagai bencana yang paling sering terjadi. Berdasarkan data BNPB pada tahun 2024, tercatat 564 kasus banjir dari 1 Januari hingga 29 Mei. Pendidikan mitigasi bencana sejak dini sangat penting untuk meningkatkan kewaspadaan dan kemampuan anak-anak dalam menghadapi bencana. Penelitian menunjukkan bahwa permainan edukatif efektif dalam meningkatkan aktivitas dan hasil belajar siswa. Oleh karena itu, penelitian ini mengembangkan permainan "Floodscape: Petualangan Mitigasi Banjir" yang mengajarkan anak tentang mitigasi banjir menggunakan metodologi Game Development Life Cycle (GDLC). Proses Continuous Integration dan Continuous Delivery (CI/CD) juga diterapkan dalam pengembangan untuk meningkatkan efisiensi. Hasil pengujian beta sistem permainan dengan skor 93,5% menunjukkan keberhasilan dalam mengembangkan permainan ini. Selain itu, pengujian beta sistem pipeline CI/CD dengan skor 100% menunjukkan keberhasilan dalam menerapkan proses CI/CD pada pengembangan permainan.

Indonesia is vulnerable to natural disasters due to its location and geological conditions, with floods being the most frequent disaster. According to BNPB data in 2024, 564 flood cases were recorded from January 1 to May 29. Early disaster mitigation education is crucial to enhance children's awareness and capabilities in facing disasters. Research shows that educational games are effective in increasing students' activity and learning outcomes. Therefore, this study developed the game "Floodscape: Flood Mitigation Adventure," which teaches children about flood mitigation using the Game Development Life Cycle methodology. The CI/CD process was also applied in development to increase efficiency. The beta testing results of the game system, with a score of 93.5%, demonstrate the success of developing this game. Additionally, the CI/CD pipeline system beta testing, with a score of 100%, shows the successful implementation of the CI/CD process in the game's development.

Item Type: Thesis (Diploma)
Additional Information: Pembimbing 1: Yeni Nurhasanah, S.T., M.T Pembimbing 2: Prily Fitria Aziz, S.Kom, M.Kom
Uncontrolled Keywords: Banjir, Mitigasi Bencana, Permainan Edukatif, GDLC, CI/CD. Flood, Disaster Mitigation, Educational Game.
Subjects: L Education > L Education (General)
T Technology > T Technology (General)
Divisions: Polimedia Jakarta > Jurusan Desain > Prodi Teknologi Permainan
Depositing User: Lareza Farhan Wanaghi
Date Deposited: 26 Aug 2024 08:48
Last Modified: 26 Aug 2024 08:48
URI: http://repository.polimedia.ac.id/id/eprint/9910

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