PERANCANGAN GSM BERBASIS 3D SEBAGAI ELEMEN PENGUATAN IDENTITAS VISUAL BRAND K-BUDDY

Setiawan, Afif (2026) PERANCANGAN GSM BERBASIS 3D SEBAGAI ELEMEN PENGUATAN IDENTITAS VISUAL BRAND K-BUDDY. Diploma thesis, Politeknik Negeri Media Kreatif.

[thumbnail of PERANCANGAN GSM BERBASIS 3D SEBAGAI ELEMEN PENGUATAN IDENTITAS VISUAL BRAND K-BUDDY] Text (PERANCANGAN GSM BERBASIS 3D SEBAGAI ELEMEN PENGUATAN IDENTITAS VISUAL BRAND K-BUDDY)
Preliminary tugas akhir_AFIF SETIAWAN_2390442005.pdf - Accepted Version
Available under License Creative Commons Attribution Non-commercial Share Alike.

Download (6MB)

Abstract

ABSTRAK: K-Buddy merupakan brand yang bergerak di bidang pembuatan figur 3D print custom. Saat ini, K-Buddy belum memiliki sistem identitas visual yang terstruktur sehingga penerapan elemen visual pada berbagai media masih belum konsisten. Selain itu, brand belum memiliki elemen visual khas yang dapat memperkuat identitas serta meningkatkan brand recognition. Tugas akhir ini bertujuan merancang Graphic Standard Manual (GSM) berbasis maskot 3D sebagai pedoman penerapan identitas visual K-Buddy. Proses perancangan dilakukan melalui metode wawancara, observasi, dokumentasi, serta tahapan pra-produksi, produksi, dan pasca-produksi. Hasil perancangan berupa Graphic Standard Manual yang memuat sistem penggunaan logo, warna, tipografi, supergraphic, maskot 3D, serta implementasinya pada berbagai media pendukung, meliputi kemasan produk, business card, ID card, kop surat, amplop, invoice, X-banner, sticker, keychain, pin, thank you card, certificate of authenticity, feed Instagram, dan thumbnail e-commerce. Perancangan ini diharapkan mampu menciptakan identitas visual yang lebih konsisten, memperkuat karakter brand K-Buddy, serta meningkatkan pengenalan merek pada berbagai media komunikasi.

ABSTRACT: K-Buddy is a brand specializing in custom 3D printed figure production. Currently, K-Buddy does not have a structured visual identity system, resulting in inconsistent application of visual elements across various media. In addition, the brand lacks a distinctive visual element that can strengthen its identity and enhance brand recognition. This final project aims to design a Graphic Standard Manual (GSM) based on a 3D mascot as a guideline for implementing K-Buddy's visual identity. The design process was conducted through interviews, observations, documentation, and three stages of production: pre-production, production, and post-production. The final outcome is a Graphic Standard Manual containing guidelines for the use of the logo, color palette, typography, supergraphics, and a 3D mascot, as well as their implementation across various supporting media, including product packaging, business cards, ID cards, letterheads, envelopes, invoices, X-banners, stickers, keychains, pins, thank-you cards, certificates of authenticity, Instagram feed designs, and e-commerce thumbnails. This project is expected to establish a more consistent visual identity, strengthen K-Buddy's brand character, and improve brand recognition across various communication media.

Item Type: Thesis (Diploma)
Additional Information: 1. Muhammad Syukri Faiz, M.D.s., sebagai Dosen Pembimbing I; 2. Tri Fajar Yurmama Supiyanti, S. Kom., M. T, sebagai Dosen Pembimbing II
Uncontrolled Keywords: Kata kunci: Graphic Standard Manual, identitas visual, maskot 3D, branding, figur 3D print custom. Keywords: Graphic Standard Manual, visual identity, 3D mascot, branding, custom 3D-printed figurines.
Subjects: 700 - Seni dan Rekreasi > 740 Seni grafis dan seni dekoratif > 740 Seni grafis dan seni dekoratif
700 - Seni dan Rekreasi > 760 Pembuatan cetakan dan seni cetak > 769 Seni percetakan
Divisions: Jurusan Desain > Program Studi Desain Grafis
Depositing User: Afif Setiawan
Date Deposited: 20 Aug 2026 04:49
Last Modified: 20 Aug 2026 04:49
URI: https://repository.polimedia.ac.id/id/eprint/5728

Actions (login required)

View Item
View Item