Gulo, Iyan (2026) Pembuatan Game Puzzle Solving sebagai Media Stimulasi Kognitif untuk Anak Berkebutuhan Khusus di Little Tree. Diploma thesis, Politeknik Negeri Media Kreatif.
PEMBUATAN GAME PUZZLE SOLVING SEBAGAI MEDIA STIMULASI KOGNITIF UNTUK ANAK BERKEBUTUHAN KHUSUS DI LITTLE TREE.pdf
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Abstract
ABSTRAK
Anak Berkebutuhan Khusus (ABK) memerlukan media pembelajaran yang mampu mendukung stimulasi kognitif melalui aktivitas yang menarik dan interaktif. Tugas akhir ini bertujuan merancang board game puzzle solving sebagai media stimulasi kognitif bagi ABK di Little Tree. Metode yang digunakan meliputi observasi, wawancara, studi pustaka, dan dokumentasi untuk mengidentifikasi kebutuhan pengguna. Proses perancangan dilakukan melalui tahap praproduksi, produksi, dan pascaproduksi yang meliputi penyusunan konsep, pembuatan sketsa, digitalisasi ilustrasi, serta perancangan media utama dan media pendukung. Hasil perancangan berupa game board, kepingan puzzle, Petunjuk Permainan, dan kemasan yang dirancang menggunakan ilustrasi sederhana, warna yang menarik, tipografi yang mudah dibaca, serta tata letak yang terstruktur. Board game puzzle solving yang dihasilkan diharapkan dapat menjadi alternatif media pembelajaran yang mendukung stimulasi kemampuan konsentrasi, berpikir logis, pengenalan pola, dan pemecahan masalah bagi Anak Berkebutuhan Khusus di Little Tree.
ABSTRACT
Children with Special Needs (CSN) require learning media that support cognitive stimulation through engaging activities. This final project focuses on designing a puzzle-solving board game as a cognitive stimulation medium for Children with Special Needs at Little Tree. The purpose of this project is to design an educational medium that supports concentration, logical thinking, pattern recognition, and problem-solving skills through play-based learning. The design process employed observation, interviews, literature review, and documentation to identify users' needs. The project was carried out through three stages: pre-production, production, and post-production, including concept development, sketching, digital illustration, and the design of the main and supporting media. The final product consists of a game board, puzzle pieces, a guidebook, and packaging designed with simple illustrations, attractive colors, readable typography, and a structured layout. The designed puzzle-solving board game is expected to serve as an alternative learning medium that supports cognitive stimulation and provides a more interactive and enjoyable learning experience for Children with Special Needs at Little Tree.
| Item Type: | Thesis (Diploma) |
|---|---|
| Additional Information: | 1. Efrizal Siregar, S.Pd., M.Pd., sebagai Dosen Pembimbing I 2. Nurianti Sitorus, S.S, M.Hum., sebagai Dosen Pembimbing II |
| Uncontrolled Keywords: | board, puzzle, stimulasi, ABK, media, board, puzzle, stimulation, Children with Special Needs, learning. |
| Subjects: | 700 - Seni dan Rekreasi > 740 Seni grafis dan seni dekoratif > 740 Seni grafis dan seni dekoratif |
| Divisions: | Jurusan Desain > Program Studi Desain Grafis Kampus Medan |
| Depositing User: | Yanuarius Yasmin Gulo |
| Date Deposited: | 28 Aug 2026 02:45 |
| Last Modified: | 28 Aug 2026 02:45 |
| URI: | https://repository.polimedia.ac.id/id/eprint/6344 |
