Az-zahra, Fido (2025) PERANCANGAN GIM “LUMINO” BERTEMAKAN PERMAINAN TRADISIONAL CONGKLAK BERBASIS 2D ANDROID MENGGUNAKAN SOFTWARE UNITY. Diploma thesis, Politeknik Negeri Media Kreatif.
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Abstract
The design of the game “Lumino” is motivated by the declining interest of the younger generation in the traditional game of Congklak due to the dominance of modern digital games. This research aims to design and implement a 2D game “Lumino” on the Android Mobile platform using Unity Engine, which integrates several Congklak game mechanisms with modifications to the Deckbuilding feature and applies modular code for performance optimization and responsiveness. This design process uses the Game Development Life Cycle (GDLC) framework, whose stages include Initiation, Pre-Production, Production, Testing, and Release. In the testing stage, data was collected quantitatively through a questionnaire analyzed using a Likert Scale. The discussion results from beta testing involving 18 respondents showed that the game received a very good assessment with an average score of 94,027%. In conclusion, this research has successfully designed and
implemented the game “Lumino” with an effective modular code architecture and optimal performance and responsiveness on various Android devices, which is validated through excellent test results.
Keywords: 2D Game, Congklak, Deckbuilding, Game Development Life Cycle, Culture
Perancangan gim “Lumino” di latar belakangi oleh menurunnya ketertarikan generasi muda pada permainan tradisional Congklak akibat dominasi permainan digital modern. Penelitian ini bertujuan untuk merancang dan mengimplementasikan gim 2D “Lumino” pada platform Mobile Android menggunakan Unity Engine, yang mengintegrasikan beberapa mekanisme permainan Congklak dengan modifikasi fitur Deckbuilding serta menerapkan kode yang modular untuk optimisasi performa dan responsivitas. Proses perancangan ini menggunakan kerangka kerja Game Development Life Cycle (GDLC), yang tahapannya meliputi Initiation, Pre-Production, Production, Testing, dan Release. Pada tahap pengujian, data dikumpulkan secara kuantitatif melalui kuesioner yang dianalisis menggunakan Skala Likert. Hasil pembahasan dari beta testing yang melibatkan 18 responden menunjukkan gim ini mendapatkan penilaian sangat baik dengan skor rata-rata 94,027%. Sebagai kesimpulan, penelitian ini telah berhasil
merancang dan mengimplementasikan gim “Lumino” dengan arsitektur kode modular yang efektif dan performa yang optimal serta responsivitas di berbagaiperangkat Android, yang divalidasi melalui hasil pengujian yang sangat baik.
Kata kunci: Gim 2D, Congklak, Deckbuilding, Game Development Life Cycle, Budaya
Item Type: | Thesis (Diploma) |
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Additional Information: | 1. Yeni Nurhasanah, S.Pd., M.T., sebagai dosen pembimbing I; 2. Prily Fitria Aziz, M.Kom., sebagai dosen pembimbing II; |
Uncontrolled Keywords: | 2D Game, Congklak, Deckbuilding, Game Development Life Cycle, Culture, Gim 2D, Congklak, Deckbuilding, Game Development Life Cycle, Budaya |
Subjects: | 000 - Komputer, Informasi dan Referensi Umum > 000 Ilmu komputer, ilmu pengetahuan dan sistem-sistem > 005 Pemrograman komputer, program dan data 700 - Seni dan Rekreasi > 770 Seni fotografi, komputer, film, video > 776 Seni komputer (seni digital) |
Divisions: | Jurusan Desain > Program Studi Teknologi Permainan |
Depositing User: | FIDO ALIEF AZ-ZAHRA |
Date Deposited: | 13 Aug 2025 07:10 |
Last Modified: | 13 Aug 2025 07:10 |
URI: | https://repository.polimedia.ac.id/id/eprint/1768 |