PENERAPAN METODE GAME DEVELOPMENT LIFE CYCLE DALAM PERANCANGAN GAME STRATEGI DECKBUILDING “LUMINO” (GAME DESIGNER)

Syahir, Achmad (2025) PENERAPAN METODE GAME DEVELOPMENT LIFE CYCLE DALAM PERANCANGAN GAME STRATEGI DECKBUILDING “LUMINO” (GAME DESIGNER). Diploma thesis, Politeknik Negeri Media Kreatif.

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Abstract

The traditional game of congklak, as an Indonesian cultural heritage, faces preservation challenges due to the dominance of modern digital games, leading to a decline in interest among the younger generation. This background prompted the research objective to design "Lumino," an innovative digital game that reintroduces congklak through a modern approach. This research utilizes game design theory, specifically the deckbuilding genre, and the Game Development Life Cycle (GDLC) development method, which includes stages from initiation to release. The evaluation process was conducted using a quantitative method by distributing a Likert Scale questionnaire to 19 people with age range of 15-18 years. The result is a deckbuilding strategy game for the Android platform that successfully integrates the basic mechanics of congklak with Indonesian cultural elements in its visual design. The discussion of the testing results shows that the game was very well-received, with an average rating of 91.09%, indicating that "Lumino" is considered engaging and easy to understand. In conclusion, "Lumino" has been successfully developed as an effective cultural education medium and has the potential to be a means of preserving traditional games in the digital era.

Permainan tradisional congklak, sebagai warisan budaya Indonesia, menghadapi tantangan pelestarian signifikan akibat dominasi game digital modern yang menyebabkan menurunnya minat generasi muda, sehingga mengancam keberlangsungan warisan takbenda ini. Latar belakang tersebut mendorong tujuan penelitian untuk merancang “Lumino”, sebuah game digital inovatif yang memperkenalkan kembali congklak melalui pendekatan modern. Penelitian ini menggunakan teori desain game, dengan fokus pada genre deckbuilding yang strategis, dan menerapkan metode pengembangan Game Development Life Cycle (GDLC) dari tahap inisiasi hingga perilisan. Proses evaluasi dilakukan secara kuantitatif melalui penyebaran kuesioner Skala Likert kepada 19 responden dengan rentang usia 15-18 tahun. Hasilnya adalah sebuah game strategi deckbuilding untuk platform Android yang berhasil mengintegrasikan mekanisme dasar congklak dengan elemen visual budaya Indonesia secara harmonis. Pembahasan hasil pengujian menunjukkan game ini diterima sangat baik, dengan rata-rata penilaian 91,09% yang menandakan “Lumino” dianggap menarik, intuitif, dan mudah dipahami. Simpulannya, “Lumino” berhasil dikembangkan sebagai media edukasi budaya yang efektif dan berpotensi menjadi sarana pelestarian permainan tradisional serupa lainnya di era digital.

Item Type: Thesis (Diploma)
Additional Information: 1. Yeni Nurhasanah S.Pd., MT., sebagai Dosen Pembimbing I; 2. Prily Fitria Aziz, S.Kom., M.Kom., sebagai Dosen Pembimbing II;
Uncontrolled Keywords: Game Development, Congklak, Deckbuilding, Cultural Preservation, Game Development Life Cycle (GDLC), Pengembangan Game, Congklak, Deckbuilding, Pelestarian Budaya, Game Development Life Cycle (GDLC)
Subjects: 000 - Komputer, Informasi dan Referensi Umum > 000 Ilmu komputer, ilmu pengetahuan dan sistem-sistem > 005 Pemrograman komputer, program dan data
700 - Seni dan Rekreasi > 770 Seni fotografi, komputer, film, video > 776 Seni komputer (seni digital)
Divisions: Jurusan Desain > Program Studi Teknologi Permainan
Depositing User: Achmad Syahir
Date Deposited: 11 Aug 2025 02:19
Last Modified: 11 Aug 2025 02:19
URI: https://repository.polimedia.ac.id/id/eprint/1933

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