IMPLEMENTASI SISTEM INTERAKTIF POINT AND CLICK DALAM PENGEMBANGAN GAME “CAGE OF SILENCE” (GAME PROGRAMMER)

SETIAWAN, MUHAMMAD (2024) IMPLEMENTASI SISTEM INTERAKTIF POINT AND CLICK DALAM PENGEMBANGAN GAME “CAGE OF SILENCE” (GAME PROGRAMMER). Diploma thesis, Politeknik negeri media kreatif.

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Abstract

The development of the game “Cage of Silence” is motivated by the rampant social
phenomenon of bullying in the school environment which is emotionally and
psychologically detrimental to victims, but also shows a long-term impact on the social
climate at school and society in general, therefore by developing games with the theme of
bullying, it is hoped that this game will not only provide entertainment for players, but also
serve as an educational tool, providing effective and interesting moral messages to help
overcome social problems that are increasingly concerning. in the development of the game
“Cage of Silence” the author acts as a game programmer, the author is responsible for
optimizing and adding features, creating interactive systems, developing the game “Cage
of Silence” the author uses the Game Development Life Cycle (GDLC) method which
focuses on the stages of pre-production, production, testing and release. it is hoped that the
game “Cage of Silence” can have a positive impact and provide interesting solutions to
convey moral messages and build awareness without sacrificing the element of fun and
player involvement in the game.
Keywords: education, point and click, visual novel, bullying, GDLC
Pengembangan game “Cage of Silence” dilatarbelakangi maraknya fenomena sosial yaitu
pembullyan dilingkungan sekolah yang merugikan secara emosional dan psikologis bagi
korban, tetapi juga menunjukkan dampak jangka panjang terhadap iklim sosial disekolah
dan masyarakat pada umumnya, oleh karna itu Dengan mengembangkan game dengan
tema pembullyan, diharapkan bahwa game ini tidak hanya memberikan hiburan untuk
pemain, tetapi juga berfungsi sebagai alat pendidikan, memberikan pesan moral yang
efektif dan menarik untuk membantu mengatasi masalah sosial yang semakin
memperihatinkan. dalam pengembangan game “Cage of Silence” penulis berperan sebagai
game programmer, penulis bertanggung jawab melakukan optimasi dan penambahan fitur,
membuat sistem interaktif, pengembangan game “Cage of Silence” penulis menggunakan
metode Game Development Life Cycle (GDLC) yang berfokus pada tahapan pre�production, production, testing dan release. diharapakan dengan adanya game “Cage of
Silence” dapat memberikan dampak positif dan memberikan solusi yang menarik untuk
menyampaikan pesan moral dan membangun kesadaran tanpa mengorbankan unsur
keseruan dan keterlibatan pemain dalam game.
Keywords: education, point and click, visual novel, bullying, GDLC

Item Type: Thesis (Diploma)
Additional Information: 1.Rudy Cahyadi S.Si, M.T 2.Herly Nurrahmi, S.Si, M.Kom
Uncontrolled Keywords: education, point and click, visual novel, bullying, GDLC,education, point and click, visual novel, bullying, GDLC
Subjects: 300 – Ilmu Sosial > 370 Pendidikan > 378 Pendidikan tinggi, unversitas
Divisions: Jurusan Desain > Program Studi Teknologi Permainan
Depositing User: Perpustakaan Polimedia
Date Deposited: 18 Feb 2025 08:24
Last Modified: 18 Feb 2025 08:24
URI: https://repository.polimedia.ac.id/id/eprint/241

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