Nugroho, Rifqi (2026) PENERAPAN ASET 2D BERGAYA CARTOON STYLIZED DALAM TRADISIONAL PADA GAME “PUSAKA NUSANTARA: TIMUR". Diploma thesis, Politeknik Negeri Media Kreatif.
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Abstract
Eastern Indonesia has diverse traditional weapons as part of its cultural
heritage, yet their digital introduction remains limited. Educational games are an
effective medium for introducing this culture. This project designs and implements 2D
visual assets in a Cartoon Stylized style for the educational game “Pusaka Nusantara:
Timur” to introduce traditional weapons from East Nusa Tenggara, Maluku, and
Papua. The design applies the Game Development Life Cycle (GDLC) method,
covering concept, pre-production, production, testing, and release. Data were gathered
through literature study, observation, and documentation of references on weapons,
characters, and environments. Assets were created in Adobe Illustrator using Vector
Art techniques, including the main character, enemies, weapons, and environments.
The design produced one main character, three enemies, eight weapon assets, and three
environments representing East Nusa Tenggara, Maluku, and Papua. All assets were
implemented in the game using Unity. The Cartoon Stylized style simplifies object forms
while preserving distinctive features, keeping assets recognizable and appealing, and
supports delivering information on Eastern Indonesian traditional weapons through
an interactive educational game.
Keywords: Educational Game, Game Artist, 2D Visual Assets, Cartoon Stylized,
Traditional Weapons, Eastern Indonesia, GDLC.
Indonesia Timur memiliki beragam senjata tradisional sebagai warisan budaya
bangsa, tetapi pemanfaatannya dalam media digital masih terbatas. Game edukasi
menjadi media yang tepat untuk memperkenalkannya. Tugas akhir ini bertujuan
merancang aset visual 2D bergaya Cartoon Stylized pada game edukasi “Pusaka
Nusantara: Timur” sebagai pengenalan senjata tradisional dari Nusa Tenggara Timur,
Maluku, dan Papua. Perancangan menggunakan metode Game Development Life Cycle
(GDLC) meliputi tahap konsep, pra-produksi, produksi, pengujian, dan perilisan. Data
diperoleh melalui studi pustaka, observasi, dan dokumentasi referensi visual senjata
tradisional, karakter, dan lingkungan Indonesia Timur. Aset dibuat dengan Adobe
Illustrator teknik Vector Art, meliputi karakter utama, enemy, senjata tradisional, dan
environment. Hasil perancangan berupa satu karakter utama, tiga enemy, delapan aset
senjata tradisional, serta tiga environment yang merepresentasikan Nusa Tenggara
Timur, Maluku, dan Papua. Seluruh aset diimplementasikan ke dalam game
menggunakan Unity dan berfungsi sesuai kebutuhan. Gaya Cartoon Stylized
menyederhanakan bentuk objek tanpa menghilangkan ciri khasnya sehingga tetap
mudah dikenali dan menarik. Perancangan ini mendukung penyampaian informasi
senjata tradisional Indonesia Timur secara interaktif.
Kata Kunci: Game Edukasi, Game Artist, Aset Visual 2D, Cartoon Stylized, Senjata
Tradisional, Indonesia Timur, GDLC.
| Item Type: | Thesis (Diploma) |
|---|---|
| Additional Information: | Prily Fitria Aziz, S.Kom., M.Kom sebagai Dosen Pembimbing 1 Rido Galih Alief, S.A.B., M.A.B P Sebagai Dosen Pembimbing 2 |
| Uncontrolled Keywords: | Kata Kunci: Game Edukasi, Game Artist, Aset Visual 2D, Cartoon Stylized, Senjata Tradisional, Indonesia Timur, GDLC. Keywords: Educational Game, Game Artist, 2D Visual Assets, Cartoon Stylized, Traditional Weapons, Eastern Indonesia, GDLC. |
| Subjects: | 600 – Teknologi (Ilmu Terapan) > 600 Teknologi (ilmu terapan) > 600 Teknologi 700 - Seni dan Rekreasi > 740 Seni grafis dan seni dekoratif > 740 Seni grafis dan seni dekoratif |
| Divisions: | Jurusan Desain > Program Studi Teknologi Permainan |
| Depositing User: | Rifqi Nugroho |
| Date Deposited: | 03 Aug 2026 08:20 |
| Last Modified: | 03 Aug 2026 08:20 |
| URI: | https://repository.polimedia.ac.id/id/eprint/4281 |
