PERANCANGAN GAME “KNIGHT OF NUSANTARA” BERBASIS GAME DESIGN LENSES SEBAGAI UPAYA PELESTARIAN BUDAYA INDONESIA

Amin, Najib (2026) PERANCANGAN GAME “KNIGHT OF NUSANTARA” BERBASIS GAME DESIGN LENSES SEBAGAI UPAYA PELESTARIAN BUDAYA INDONESIA. Diploma thesis, Politeknik Negeri Media Kreatif Jakarta.

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Abstract

ABSTRAK
This research aims to design, implement, and evaluate the feasibility of the vertical slice video game Knight of Nusantara, a non-horror action-fantasy game blending mixed 2.5D platformer and turn-based battle genres as a medium for preserving local mythology. The design method integrates Jesse Schell’s Game Design Lenses (The Lens of Experience, Functional Spaces, Flow, and Interest Curve) during the initiation and pre-production phases. The technical implementation was executed by the Technical Designer using Unity Engine, Visual Studio, and GitHub, and publicly released on itch.io. Product testing involved 15 Game Technology students through beta testing questionnaires. Descriptive statistical analysis results show an overall cumulative index average score of 85.33%, placing it in the Excellent / Highly Feasible category. This study concludes that the structured application of Game Design Lenses effectively aligns game mechanics with cultural content, creating an adaptive preservation medium for the modern generation.

Keywords: Video Game, Knight of Nusantara, Game Design Lenses, Local Mythology, Technical Designer.

Penelitian ini bertujuan untuk merancang, mengimplementasikan, dan menguji kelayakan vertical slice video game Knight of Nusantara, sebuah gim aksi-fantasi non-horor yang memadukan genre mixed 2.5D platformer dan turn-based battle sebagai media pelestarian mitologi lokal. Metode perancangan mengintegrasikan konsep Game Design Lenses oleh Jesse Schell (The Lens of Experience, Functional Spaces, Flow, dan Interest Curve) pada fase initiation dan pre-production. Implementasi teknis dilakukan oleh Technical Designer menggunakan Unity Engine, Visual Studio, dan GitHub, lalu dirilis melalui itch.io. Pengujian dilakukan terhadap 15 responden mahasiswa Teknologi Permainan menggunakan kuesioner beta testing. Hasil analisis statistik deskriptif menunjukkan nilai rata-rata indeks kumulatif keseluruhan sebesar 83,80%, yang termasuk dalam kategori Sangat Baik / Sangat Layak. Penelitian ini menyimpulkan bahwa penerapan Game Design Lenses secara terstruktur efektif menyelaraskan mekanik gim dengan konten kultural sebagai wadah pelestarian budaya Nusantara yang adaptif bagi generasi modern.

Kata Kunci: Video Game, Knight of Nusantara, Game Design Lenses, Mitologi Lokal, Technical Designer.

Item Type: Thesis (Diploma)
Additional Information: Pembimbing 1: Prily Fitria Aziz, S.Kom., M.Kom Pembimbing 2: Yeni Nurhasanah, S.Pd, M.T.
Uncontrolled Keywords: Video Game, Knight of Nusantara, Game Design Lenses, Local Mythology, Technical Designer. Video Game, Knight of Nusantara, Game Design Lenses, Mitologi Lokal, Technical Designer.
Subjects: 000 - Komputer, Informasi dan Referensi Umum > 000 Ilmu komputer, ilmu pengetahuan dan sistem-sistem > 006 Metode komputer khusus
600 – Teknologi (Ilmu Terapan) > 600 Teknologi (ilmu terapan) > 600 Teknologi
Divisions: Jurusan Desain > Program Studi Teknologi Permainan
Depositing User: Najib Amin
Date Deposited: 03 Aug 2026 03:42
Last Modified: 03 Aug 2026 03:42
URI: https://repository.polimedia.ac.id/id/eprint/4340

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