Ilham, Muhammad (2026) PENERAPAN TEKNIK COLOR GRADING DAN COMPOSITING SEBAGAI PENDUKUNG KUALITAS VISUAL PADA FILM ANIMASI 3D “OUT OF TIME”. Diploma thesis, Politeknik Negeri Media Kreatif.
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Abstract
The development of 3D animation as a medium for delivering visual messages
requires visual quality that effectively supports the delivery of a story's atmosphere
and emotions. The 3D animated film Out of Time addresses the issue of work-life
balance among Generation Z, making an optimal post-production process through
compositing and color grading essential. This project aims to describe the
compositing process, the color grading process, and the application of both
techniques in supporting the visual quality of the 3D animated film Out of Time.
The creative process employed S.P. Gustami’s craft creation method, which consists
of three stages: exploration, design, and realization, using a descriptive qualitative
approach. During the realization stage, compositing was carried out by separating
View Layers in Blender using the Holdout and Indirect Only features. The process
was then followed by primary color correction and color grading in DaVinci
Resolve based on a mood board as the visual reference. The results indicate that the
application of compositing and color grading improves the integration of visual
elements, maintains color consistency across scenes, and enhances the visual
atmosphere in accordance with the intended story concept. Therefore, both
techniques play an important role in supporting the visual quality of the 3D
animated film Out of Time.
Perkembangan animasi 3D sebagai media penyampaian pesan visual menuntut
kualitas visual yang mampu mendukung penyampaian suasana dan emosi cerita.
Film animasi 3D Out of Time mengangkat isu work-life balance pada Generasi Z,
sehingga memerlukan proses pascaproduksi yang optimal melalui teknik
compositing dan color grading. Tujuan penciptaan ini adalah mendeskripsikan
proses compositing, proses color grading, serta penerapan keduanya dalam
mendukung kualitas visual film animasi 3D Out of Time. Metode yang digunakan
adalah metode penciptaan seni kriya SP Gustami yang meliputi tahap eksplorasi,
perancangan, dan perwujudan dengan pendekatan kualitatif deskriptif. Pada tahap
perwujudan, proses compositing dilakukan menggunakan pemisahan View Layer
pada Blender dengan fitur Holdout dan Indirect Only, kemudian dilanjutkan dengan
primary color correction dan color grading menggunakan DaVinci Resolve
berdasarkan acuan mood board. Hasil penciptaan menunjukkan bahwa penerapan
compositing dan color grading mampu menghasilkan integrasi elemen visual yang
lebih baik, menjaga konsistensi warna antar adegan, serta membangun suasana
visual sesuai konsep cerita. Dengan demikian, kedua teknik tersebut berperan
dalam mendukung kualitas visual film animasi 3D Out of Time.
| Item Type: | Thesis (Diploma) |
|---|---|
| Additional Information: | 1. Tri Fajar Yurmama Supiyanti, S.Kom., M.T., selaku Pembimbing I 2. Afdal Anas, S. Ds. M. Sn., selaku Pembimbing II |
| Uncontrolled Keywords: | 3D animation, compositing, color grading, visual quality, postproduction, animasi 3D, compositing, color grading, kualitas visual, pascaproduksi |
| Subjects: | 700 - Seni dan Rekreasi > 770 Seni fotografi, komputer, film, video > 776 Seni komputer (seni digital) |
| Divisions: | Jurusan Desain > Program Studi Animasi |
| Depositing User: | Muhammad Ilham Kurniawan |
| Date Deposited: | 30 Jul 2026 04:12 |
| Last Modified: | 30 Jul 2026 04:12 |
| URI: | https://repository.polimedia.ac.id/id/eprint/4517 |
