Syarif, Muhammad Reza Ammar (2026) PENGEMBANGAN GAME EDUKASI 2D “DALIHAN NA TOLU” BERBASIS DESKTOP SEBAGAI PENGENALAN BUDAYA BATAK. Diploma thesis, Politeknik Negeri Media Kreatif.
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Abstract
Dalihan Na Tolu is a kinship system that serves as one of the fundamental cultural values of the Batak community, regulating the relationships among hula-hula, dongan tubu, and boru. However, introducing these values to the younger
generation remains challenging due to the limited availability of interactive digital learning media. This study aims to develop a desktop-based 2D educational game entitled Dalihan Na Tolu as a medium for introducing Batak culture. The development is based on the theory of educational games and interactive dialogue systems and applies the Game Development Life Cycle (GDLC) method, which
consists of the initiation, pre-production, production, testing, and release stages. The game was developed using Unity Engine and the C# programming language. Cultural content is delivered through an interactive dialogue system supported by drag-and-drop puzzles, sliding puzzles, and rhythm game mechanics to provide a more engaging learning experience. The developed game was evaluated through alpha testing and limited beta testing using a Likert-scale questionnaire. The beta testing results obtained an average score of 90.93%, which falls into the Strongly Agree category. These results indicate that the game functions properly, is easy to use, and is suitable as an interactive learning medium for introducing the cultural values of Dalihan Na Tolu to users aged 12–18 years.
Keywords: Batak Culture, Dalihan Na Tolu, Educational Game, Interactive Dialogue System, Unity Engine.
Dalihan Na Tolu merupakan sistem kekerabatan yang menjadi salah satu nilai budaya masyarakat Batak dan mengatur hubungan antara hula-hula, dongan tubu, dan boru. Pengenalan nilai tersebut kepada generasi muda masih menghadapi tantangan karena terbatasnya media pembelajaran digital yang interaktif. Penelitian ini bertujuan mengembangkan game edukasi 2D berbasis desktop berjudul Dalihan Na Tolu sebagai media pengenalan budaya Batak. Pengembangan game didasarkan
pada teori game edukasi dan sistem dialog interaktif serta menggunakan metode Game Development Life Cycle (GDLC) yang meliputi tahap inisiasi, pra-produksi, produksi, pengujian, dan rilis. Game dikembangkan menggunakan Unity Engine dan bahasa pemrograman C#. Penyampaian materi budaya dilakukan melalui sistem dialog interaktif yang didukung mekanik drag and drop puzzle, sliding puzzle, dan rhythm game sehingga memberikan pengalaman belajar yang lebih interaktif. Pengujian dilakukan melalui alpha testing dan beta testing terbatas menggunakan kuesioner skala Likert. Hasil beta testing memperoleh rata-rata persentase sebesar 90,93% yang termasuk dalam kategori Sangat Setuju. Hasil tersebut menunjukkan bahwa game dapat berjalan dengan baik, mudah digunakan, serta layak dijadikan sebagai media pembelajaran interaktif untuk mengenalkan nilai budaya Dalihan Na Tolu kepada pengguna usia 12 sampai 18 tahun.
Kata Kunci: Budaya Batak, Dalihan Na Tolu, Game Edukasi, Sistem Dialog Interaktif, Unity Engine.
| Item Type: | Thesis (Diploma) |
|---|---|
| Additional Information: | 1. Yeni Nurhasanah, S.Pd., M.T., selaku Dosen Pembimbing I. 2. Prily Fitria Aziz, S.Kom., M.Kom., selaku Dosen Pembimbing II |
| Uncontrolled Keywords: | Batak Culture, Dalihan Na Tolu, Educational Game, Interactive Dialogue System, Unity Engine. Budaya Batak, Dalihan Na Tolu, Game Edukasi, Sistem Dialog Interaktif, Unity Engine. |
| Subjects: | 600 – Teknologi (Ilmu Terapan) > 600 Teknologi (ilmu terapan) > 600 Teknologi 700 - Seni dan Rekreasi > 770 Seni fotografi, komputer, film, video > 776 Seni komputer (seni digital) 900 – Sejarah dan Geografi > 900 Sejarah > 908 Sejarah berhubungan dengan sekelompok orang |
| Divisions: | Jurusan Desain > Program Studi Teknologi Permainan |
| Depositing User: | Muhammad Reza Ammar Syarif |
| Date Deposited: | 29 Jul 2026 07:46 |
| Last Modified: | 29 Jul 2026 07:46 |
| URI: | https://repository.polimedia.ac.id/id/eprint/4536 |
