PERANCANGAN GAME EDUKASI "PETUALANGAN WADITRA" BERBASIS ANDROID UNTUK SISWA KELAS V SD ISLAM PUTRADARMA

Firdaus, Oryza Syativa (2026) PERANCANGAN GAME EDUKASI "PETUALANGAN WADITRA" BERBASIS ANDROID UNTUK SISWA KELAS V SD ISLAM PUTRADARMA. Diploma thesis, Politeknik Negeri Media Kreatif.

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Abstract

The advancement of digital technology has encouraged the use of more interactive learning media. Observations at SD Islam Putradarma showed that traditional musical instrument learning still relies on textbooks and presentation media, making it less engaging for students. This study aims to develop Petualangan Waditra, an Android-based educational game for introducing West Javanese traditional musical instruments. The game was developed using the Game Development Life Cycle (GDLC) method and includes learning materials, missions, and interactive challenges. The System Usability Scale (SUS) test involving 30 respondents produced an average score of 85.5, which is categorized as Excellent, Acceptable, and Grade A. Based on these results, Petualangan Waditra is considered suitable as an interactive learning medium for elementary school students.
Keywords: educational game, West Java traditional musical instruments, elementary school, Android, GDLC, System Usability Scale.
Perkembangan teknologi digital mendorong media pembelajaran yang lebih interaktif. Hasil observasi di SD Islam Putradarma menunjukkan pembelajaran alat musik tradisional masih menggunakan buku dan media presentasi sehingga kurang menarik bagi siswa. Penelitian bertujuan mengembangkan Game Edukasi Petualangan Waditra berbasis Android sebagai media pembelajaran alat musik tradisional Jawa Barat, dikembangkan menggunakan metode Game Development Life Cycle (GDLC) dan dilengkapi materi, misi, serta tantangan interaktif. Hasil pengujian menggunakan System Usability Scale (SUS) 30 responden memperoleh skor rata-rata 85,5, termasuk kategori Excellent, Acceptable, dan Grade A. Berdasarkan hasil tersebut, Game Edukasi Petualangan Waditra dinyatakan layak digunakan sebagai media pembelajaran interaktif untuk mengenalkan alat musik tradisional Jawa Barat kepada siswa sekolah dasar.
Kata kunci: game edukasi, alat musik tradisional Jawa Barat, sekolah dasar, Android, GDLC, System Usability Scale.

Item Type: Thesis (Diploma)
Additional Information: 1. Deni Kuswoyo, S.Kom., M.Kom., Selaku Pembimbing I 2. Nur Rahmansyah, S.Kom., M.Kom., Selaku Pembimbing II
Uncontrolled Keywords: Keywords: educational game, West Java traditional musical instruments, elementary school, Android, GDLC, System Usability Scale. Kata kunci: game edukasi, alat musik tradisional Jawa Barat, sekolah dasar, Android, GDLC, System Usability Scale.
Subjects: 000 - Komputer, Informasi dan Referensi Umum > 000 Ilmu komputer, ilmu pengetahuan dan sistem-sistem > 006 Metode komputer khusus
600 – Teknologi (Ilmu Terapan) > 600 Teknologi (ilmu terapan) > 600 Teknologi
Divisions: Jurusan Desain > Program Studi Teknologi Rekayasa Multimedia
Depositing User: ORYZA SYATIVA FIRDAUS
Date Deposited: 01 Aug 2026 04:17
Last Modified: 01 Aug 2026 04:17
URI: https://repository.polimedia.ac.id/id/eprint/4702

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