IMPLEMENTASI TEKNIK FRAMING DALAM STORYBOARD ANIMASI "LENONG PREMAN"

Aurillia Ramadhita, Bunga (2026) IMPLEMENTASI TEKNIK FRAMING DALAM STORYBOARD ANIMASI "LENONG PREMAN". Diploma thesis, Politeknik Negeri Media Kreatif.

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Abstract

ABSTRACT
Lenong Preman is a short animated film that addresses the issue of social stigma toward juvenile delinquency through the story of Arjuna, a teenager striving to find his identity through traditional lenong theater. This final project focuses on storyboard development as its main object, aiming to implement framing and shot techniques to portray the character’s emotional condition and visually communicate social stigma. The theoretical foundation of this project includes the concepts of storyboard, visual storytelling, framing, camera shots, juvenile delinquency, and emotional representation in visual media. The method applied is practice-based research using the ADDIE development model, which consists of the Analysis, Design, Development, Implementation, and Evaluation stages. The design process resulted in a storyboard consisting of 9 scenes and 89 shots, which was subsequently implemented into an animated film with a duration of 8 minutes and 24 seconds, a resolution of 2560 × 1440 pixels, and a frame rate of 24 frames per second (fps). The evaluation process was conducted through storyboard expert validation and questionnaire distribution to teenage audiences. The results indicate that the storyboard was able to convey the storyline clearly, portray the character’s internal conflict, direct audience attention, and effectively communicate the social message regarding stigma toward juvenile delinquency. Therefore, the implementation of framing and shot techniques in the Lenong Preman storyboard supports visual storytelling and strengthens the delivery of emotional and social messages to the audience.
Keywords: storyboard, framing, shot, visual storytelling, animation, juvenile delinquency.

ABSTRAK
Film animasi ‘Lenong Preman’ merupakan karya animasi pendek yang mengangkat isu stigma sosial terhadap kenakalan remaja melalui kisah Arjuna, seorang remaja yang berusaha menemukan jati dirinya melalui seni pertunjukan lenong. Karya ini berfokus pada perancangan storyboard sebagai objek tugas akhir dengan tujuan mengimplementasikan teknik framing dan shot untuk menggambarkan kondisi emosional tokoh serta menyampaikan stigma sosial secara visual. Landasan teori yang digunakan meliputi konsep storyboard, visual storytelling, framing, shot kamera, kenakalan remaja, dan representasi emosi dalam media visual. Metode yang digunakan adalah practice-based research dengan model pengembangan ADDIE yang terdiri atas tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Hasil perancangan menghasilkan storyboard animasi Lenong Preman yang terdiri atas 9 scene dengan total 89 shot, kemudian diimplementasikan menjadi film animasi berdurasi 8 menit 24 detik dengan resolusi 2560 × 1440 piksel pada 24 frame per second (fps). Evaluasi dilakukan melalui validasi pakar storyboard dan penyebaran angket kepada audiens remaja. Hasil evaluasi menunjukkan bahwa storyboard mampu menyampaikan alur cerita dengan jelas, menggambarkan konflik batin tokoh, mengarahkan perhatian penonton, serta membantu penyampaian pesan sosial mengenai stigma terhadap kenakalan remaja. Berdasarkan hasil tersebut, penerapan teknik framing dan shot pada storyboard animasi ‘Lenong Preman’ dapat mendukung penyampaian emosi dan pesan sosial secara efektif melalui visual storytelling.
Kata Kunci: Framing, Shot, Storyboard, Kenakalan Remaja, Visual Storytelling

Item Type: Thesis (Diploma)
Additional Information: 1. Prily Fitria Aziz, S.Kom., M.Kom. sebagai Dosen Pembimbing I 2. Ilham Khalid Setiawan, S.Sn sebagai Dosen Pembimbing II
Uncontrolled Keywords: Keywords: storyboard, framing, shot, visual storytelling, animation, juvenile delinquency. Kata Kunci: Framing, Shot, Storyboard, Kenakalan Remaja, Visual Storytelling
Subjects: 700 - Seni dan Rekreasi > 770 Seni fotografi, komputer, film, video > 770 Seni fotografi, komputer, dan sinematografi
700 - Seni dan Rekreasi > 770 Seni fotografi, komputer, film, video > 776 Seni komputer (seni digital)
700 - Seni dan Rekreasi > 770 Seni fotografi, komputer, film, video > 777 Sinematografi dan videografi
Divisions: Jurusan Desain > Program Studi Animasi
Depositing User: Bunga Aurillia Ramadhita
Date Deposited: 18 Aug 2026 02:48
Last Modified: 18 Aug 2026 02:48
URI: https://repository.polimedia.ac.id/id/eprint/4782

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