IMPLEMENTASI MODELLING STYLIZED ENVIRONMENT PADA FILM ANIMASI 3D UNTUK EDUKASI DAMPAK JUDI ONLINE “KARTU AS KELUARGA”

Faturohman, Dika (2026) IMPLEMENTASI MODELLING STYLIZED ENVIRONMENT PADA FILM ANIMASI 3D UNTUK EDUKASI DAMPAK JUDI ONLINE “KARTU AS KELUARGA”. Diploma thesis, Politeknik Negeri Media Kreatif.

[thumbnail of IMPLEMENTASI MODELLING STYLIZED ENVIRONMENT PADA FILM ANIMASI 3D UNTUK EDUKASI DAMPAK JUDI ONLINE “KARTU AS KELUARGA”] Text (IMPLEMENTASI MODELLING STYLIZED ENVIRONMENT PADA FILM ANIMASI 3D UNTUK EDUKASI DAMPAK JUDI ONLINE “KARTU AS KELUARGA”)
Preliminary_Dika Faturohman_2290345030.pdf - Accepted Version
Available under License Creative Commons Attribution Non-commercial No Derivatives.

Download (933kB)

Abstract

Penelitian ini bertujuan untuk mengimplementasikan modelling stylized environment dalam film animasi 3D berjudul "Kartu As Keluarga" sebagai media edukasi mengenai dampak negatif judi online. Di tengah meningkatnya fenomena judi online yang merambah berbagai lapisan usia di Indonesia, media edukasi konvensional berbasis teks dinilai kurang efektif dalam menarik minat generasi muda. Melalui pendekatan kualitatif deskriptif dan metode 4D, penelitian ini mengeksplorasi penggunaan gaya visual stylized untuk menciptakan "ruang emosional" yang mampu menyampaikan pesan moral secara mendalam tanpa terjebak dalam uncanny valley. Hasil penelitian menunjukkan bahwa penerapan elemen visual seperti proporsi, warna, dan tekstur yang ekspresif pada environment 3D mampu memperkuat kedalaman narasi dan membangun koneksi emosional dengan audiens. Film animasi "Kartu As Keluarga" berhasil menjadi sarana intervensi visual yang komunikatif dalam menggambarkan dampak destruktif judi online, baik dari aspek finansial, psikologis, maupun keharmonisan keluarga, sehingga diharapkan dapat meningkatkan kesadaran masyarakat terhadap risiko bahaya judi online.
Kata Kunci: Animasi 3D, Stylized Environment, Judi Online, Media Edukasi, Kartu As Keluarga.
This study aims to implement stylized environment modeling in the 3D animated film Kartu As Keluarga as an educational medium to raise awareness of the negative impacts of online gambling. Amid the increasing prevalence of online gambling across various age groups in Indonesia, conventional text-based educational media are considered less effective in engaging younger audiences. Using a descriptive qualitative approach and the 4D (Define, Design, Develop, Disseminate) method, this research explores the application of a stylized visual approach to create an "emotional space" that effectively conveys moral messages while avoiding the uncanny valley effect. The findings indicate that the implementation of expressive visual elements, including proportions, colors, and textures, in the 3D environment enhances narrative depth and fosters a stronger emotional connection with the audience. The animated film Kartu As Keluarga successfully serves as a communicative visual intervention, illustrating the destructive impacts of online gambling on financial stability, psychological well-being, and family harmony. Therefore, it is expected to increase public awareness of the risks and dangers associated with online gambling.
Keywords: 3D Animation, Stylized Environment, Online Gambling, Educational Media, Kartu As Keluarga.

Item Type: Thesis (Diploma)
Additional Information: 1. Herly Nurrahmi M.Kom., selaku dosen pembimbing 1 2. Dessy Wahyuni S.Sn., selaku dosen pembimbing 2
Uncontrolled Keywords: Animasi 3D, Stylized Environment, Judi Online, Media Edukasi, Kartu As Keluarga, 3D Animation, Stylized Environment, Online Gambling, Educational Media, Kartu As Keluarga
Subjects: 700 - Seni dan Rekreasi > 770 Seni fotografi, komputer, film, video > 776 Seni komputer (seni digital)
Divisions: Jurusan Desain > Program Studi Animasi
Depositing User: Mr. Dika Faturohman
Date Deposited: 14 Aug 2026 08:39
Last Modified: 14 Aug 2026 08:39
URI: https://repository.polimedia.ac.id/id/eprint/4820

Actions (login required)

View Item
View Item