Buchari, Ryandra Inzaghi (2026) PENGEMBANGAN APLIKASI VIRTUAL REALITY SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF KEGIATAN EKONOMI PADA KELAS 4 SEKOLAH DASAR. Diploma thesis, Politeknik Negeri Media Kreatif.
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Abstract
The economic concepts covered in the IPAS curriculum for fourth-grade elementary school students include production, distribution, and consumption. Since instruction still relies primarily on textbooks and teacher explanations, it is difficult to visualize economic processes in an interactive way. Virtual Reality (VR) is a technology that can be utilized as an alternative learning medium through an immersive virtual environment. This study aims to develop a Virtual Reality application as an interactive learning medium for economic activity material for fourth-grade elementary school students. The method used is the Multimedia Development Life Cycle (MDLC), which includes the stages of concept, design, material collection, assembly, testing, and distribution. The results show that the application received a media expert validation score of 82%, categorized as “Valid,” and a content expert validation score of 94%, categorized as “Very Valid.” In addition, the System Usability Scale (SUS) test conducted on 31 respondents yielded an average score of 75.16, which falls into the “Acceptable,” “Grade B,” and “Good” categories. Based on these results, the application is deemed suitable for use as an alternative interactive Virtual Reality-based learning medium for economic activities.
Keyword: Virtual Reality, Interactive Learning Media, Economic Activities, MDLC, System Usability Scale (SUS)
Materi kegiatan ekonomi pada mata pelajaran IPAS kelas IV sekolah dasar mencakup konsep produksi, distribusi, dan konsumsi. Penyampaian materi yang masih mengandalkan buku teks dan penjelasan guru membuat alur kegiatan ekonomi sulit divisualisasikan secara interaktif. Virtual Reality (VR) merupakan teknologi yang dapat dimanfaatkan sebagai alternatif media pembelajaran melalui lingkungan virtual yang imersif. Penelitian ini bertujuan mengembangkan aplikasi Virtual Reality sebagai media pembelajaran interaktif pada materi kegiatan ekonomi untuk siswa kelas IV sekolah dasar. Metode yang digunakan adalah Multimedia Development Life Cycle (MDLC) yang meliputi tahap concept, design, material collecting, assembly, testing, dan distribution. Hasil penelitian menunjukkan aplikasi memperoleh nilai validasi ahli media sebesar 82% dengan kategori Valid dan validasi ahli materi sebesar 94% dengan kategori Sangat Valid. Selain itu, pengujian System Usability Scale (SUS) terhadap 31 responden memperoleh skor rata-rata 75,16 yang termasuk kategori Acceptable, Grade B, dan Good. Berdasarkan hasil tersebut, aplikasi dinyatakan layak digunakan sebagai alternatif media pembelajaran interaktif berbasis Virtual Reality pada materi kegiatan ekonomi.
Kata Kunci: Virtual Reality, Media Pembelajaran Interaktif, Kegiatan Ekonomi, MDLC, System Usability Scale (SUS)
| Item Type: | Thesis (Diploma) |
|---|---|
| Additional Information: | 1. Yeni Nurhasanah, S.Pd., M.T, Sebagai Dosen Pembimbing I; 2. Prilly Fitria Aziz, S.Kom., M.Kom, Sebagai Dosen Pembimbing II; |
| Uncontrolled Keywords: | Virtual Reality, Interactive Learning Media, Economic Activities, MDLC, System Usability Scale (SUS) Virtual Reality, Media Pembelajaran Interaktif, Kegiatan Ekonomi, MDLC, System Usability Scale (SUS) |
| Subjects: | 000 - Komputer, Informasi dan Referensi Umum > 000 Ilmu komputer, ilmu pengetahuan dan sistem-sistem > 005 Pemrograman komputer, program dan data 600 – Teknologi (Ilmu Terapan) > 600 Teknologi (ilmu terapan) > 600 Teknologi |
| Divisions: | Jurusan Desain > Program Studi Teknologi Rekayasa Multimedia |
| Depositing User: | Ryandra Inzaghi Buchari |
| Date Deposited: | 31 Jul 2026 08:15 |
| Last Modified: | 31 Jul 2026 08:15 |
| URI: | https://repository.polimedia.ac.id/id/eprint/4886 |
