IMPLEMENTASI 3D MODELING ORGANIK DALAM PEMBUATAN KARAKTER FILM ANIMASI “LOST SPIRIT”

Allicia Angel, Zefanya (2026) IMPLEMENTASI 3D MODELING ORGANIK DALAM PEMBUATAN KARAKTER FILM ANIMASI “LOST SPIRIT”. Diploma thesis, Politeknik Negeri Media Kreatif.

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Abstract

Penelitian ini bertujuan memvisualisasikan dampak fisik jangka panjang akibat konsumsi alkohol melalui perancangan karakter pada film animasi 3D pendek "Lost Spirit". Fokus utamanya adalah penerapan teknik 3D modeling organik untuk menciptakan komparasi visual yang jelas antara karakter sehat dan pecandu alkohol. Penelitian ini menggunakan metode Research and Development (R&D) dengan model 4D (Define, Design, Develop, Disseminate) dan pendekatan kualitatif. Pengumpulan data melibatkan observasi, studi literatur, penyebaran kuesioner kepada responden dewasa muda (usia 20-25 tahun) di wilayah DKI Jakarta, serta wawancara ahli bersama praktisi 3D modeling. Proses teknis pembuatan karakter menggunakan Blender untuk pembuatan base mesh dan baking normal map, ZBrush untuk memahat detail kerutan dan tekstur kulit, serta Substance Painter untuk texturing. Hasil penelitian menunjukkan bahwa implementasi 3D modeling organik dan alur topologi sangat efektif merepresentasikan penurunan kondisi fisik secara akurat. Hasil kuesioner membuktikan 94% responden sepakat bahwa model 3D karakter ini mempermudah pemahaman mereka mengenai bahaya alkohol. Karya animasi "Lost Spirit" disimpulkan layak dan berhasil menjadi media visual yang relevan bagi target audiens.

This research aims to visualize the long-term physical impacts of alcohol consumption through character design in the 3D animated short film "Lost Spirit". The primary focus is the application of organic 3D modeling techniques to create a clear visual comparison between a healthy character and an alcoholic. This study employs a Research and Development (R&D) method using the 4D model (Define, Design, Develop, Disseminate) with a qualitative approach. Data collection involved observation, literature review, questionnaires distributed to young adult respondents (aged 20-25 years) in DKI Jakarta, and expert interviews with 3D modeling practitioners. The technical process utilized Blender for creating the base mesh and baking normal maps, ZBrush for sculpting wrinkle details and skin texture, and Substance Painter for texturing. The results indicate that the implementation of organic 3D modeling and the designed topology flow is highly effective in accurately representing physical deterioration. Questionnaire results proved that 94% of respondents agreed this 3D model character facilitated their understanding of the dangers of alcohol. The "Lost Spirit" animation is concluded to be feasible and successful as a relevant visual medium for the target audience.

Item Type: Thesis (Diploma)
Additional Information: Herly Nurrahmi, M.Kom sebagai Dosen pembimbing I dan Afdal Anas, S. Ds. M. Sn sebagai Dosen pembimbing II
Uncontrolled Keywords: 3D Modeling Organik, Topologi Wajah, Film Animasi 3D, Dampak Alkohol, Organic 3D Modeling, Facial Topology, 3D Animated Film, Impacts of Alcohol
Subjects: 700 - Seni dan Rekreasi > 770 Seni fotografi, komputer, film, video > 776 Seni komputer (seni digital)
Divisions: Jurusan Desain > Program Studi Animasi
Depositing User: Zefanya Allicia Angel
Date Deposited: 14 Aug 2026 06:40
Last Modified: 14 Aug 2026 06:40
URI: https://repository.polimedia.ac.id/id/eprint/5111

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