MAHARANI SALSABILA, ANNISA (2026) PERANCANGAN FLASHCARD DAN BOARD GAME FLORA-FAUNA UNIK INDONESIA SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF UNTUK SISWA TK ISLAM RAUDHATUL JANNAH. Diploma thesis, Politeknik Negeri Media Kreatif.
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Abstract
ABSTRACT
This study designs an interactive learning media in the form of flashcards and a board game entitled Exploring the Archipelago Forest to introduce Indonesian flora and fauna to early childhood students at TK Islam Raudhatul Jannah. The project was developed due to the limited learning media used in classrooms, which often causes children to lose interest during learning activities. The methods used include observation, interviews, literature studies, and SWOT analysis. The final product consists of a board game, flora and fauna flashcards, question cards, character pawns, a guidebook, and a storage box designed using vector cartoon illustrations. This media is expected to make learning more interesting, interactive, and enjoyable through play-based activities.
Keywords: Flashcards, Board Game, Indonesian Flora and Fauna, Early Childhood Education, Learning Media.
ABSTRAK
Penelitian ini merancang media pembelajaran interaktif berupa flashcard dan board game Menjelajahi Hutan Nusantara untuk mengenalkan flora dan fauna Indonesia kepada anak usia dini di TK Islam Raudhatul Jannah. Perancangan dilakukan karena media pembelajaran yang digunakan masih terbatas sehingga anak mudah merasa bosan saat belajar. Metode yang digunakan meliputi observasi, wawancara, studi pustaka, dan analisis SWOT. Hasil perancangan berupa board game, flashcard flora dan fauna, kartu pertanyaan, pion karakter, buku panduan, dan box penyimpanan yang didesain menggunakan ilustrasi kartun vektor. Media ini diharapkan dapat membantu proses pembelajaran menjadi lebih menarik, interaktif, dan menyenangkan melalui kegiatan bermain sambil belajar.
Kata Kunci: Flashcard, Board Game, Flora dan Fauna Indonesia, Anak Usia Dini, Media Pembelajaran.
