RIVALDI, PIO (2026) PERANCANGAN AUDIO FEEDBACK DAN MUSIK LATAR PADA GAME “NUMORIS” UNTUK MENINGKATKAN PENGALAMAN BELAJAR MATEMATIKA. Diploma thesis, Politeknik Negeri Media Kreatif.
PERANCANGAN AUDIO FEEDBACK DAN MUSIK LATAR PADA GAME “NUMORIS” UNTUK MENINGKATKAN PENGALAMAN BELAJAR MATEMATIKA-1-16.pdf - Accepted Version
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Abstract
ABSTRACT
The advancement of technology has created opportunities to develop more interactive learning media through educational games. This study aims to design and implement audio feedback and background music in Numoris, an Android-based educational mathematics game that applies the Game Based Learning (GBL) approach for fourth-grade elementary school students. The audio elements were designed to support gameplay by providing feedback on player actions and creating a more engaging learning experience. The game was developed using the Game Development Life Cycle (GDLC), consisting of initiation, pre-production, production, testing, beta testing, and release stages. Beta testing involved 25 fourth-grade students from SDN Jagakarsa 14 Pagi using a Likert-scale questionnaire. The results showed an Acceptance Index of 85.76%, indicating that the game was Highly Accepted. These findings indicate that the implementation of audio feedback and background music supports the learning experience and enhances user acceptance of the educational game.
Keywords: Educational Game, Mathematics, Game Based Learning, Audio Feedback, Background Music, Android.
ABSTRAK
Perkembangan teknologi memberikan peluang dalam pengembangan media pembelajaran yang lebih interaktif melalui game edukasi. Penelitian ini bertujuan untuk merancang dan mengimplementasikan audio feedback dan musik latar pada game edukasi matematika berbasis Android Numoris yang menerapkan konsep Game Based Learning (GBL) untuk siswa kelas IV Sekolah Dasar. Elemen audio dirancang untuk memberikan umpan balik terhadap interaksi pemain serta menciptakan pengalaman belajar yang lebih menarik. Pengembangan game menggunakan metode Game Development Life Cycle (GDLC) yang meliputi tahap inisiasi, pra-produksi, produksi, pengujian, beta testing, dan rilis. Pengujian beta dilakukan kepada 25 siswa kelas IV SDN Jagakarsa 14 Pagi menggunakan kuesioner skala Likert. Hasil pengujian menunjukkan Indeks Penerimaan sebesar 85,76%, yang termasuk dalam kategori Sangat Diterima. Hasil tersebut menunjukkan bahwa penerapan audio feedback dan musik latar mampu mendukung pengalaman belajar serta meningkatkan penerimaan pengguna terhadap game edukasi Numoris.
Kata kunci: Game Edukasi, Matematika, Game Based Learning, Audio Feedback, Background Music, Android.
| Item Type: | Thesis (Diploma) |
|---|---|
| Additional Information: | 1. Dipl. – Ing. Deddy Stevano H. Tobing. M. Si. (Han). Sebagai Pembimbing 1 Misbakul Munir.M.Pd.I sebagai Pembimbing 2 |
| Uncontrolled Keywords: | Keywords: Educational Game, Mathematics, Game Based Learning, Audio Feedback, Background Music, Android. Kata kunci: Game Edukasi, Matematika, Game Based Learning, Audio Feedback, Background Music, Android. |
| Subjects: | 600 – Teknologi (Ilmu Terapan) > 600 Teknologi (ilmu terapan) > 600 Teknologi |
| Divisions: | Jurusan Desain > Program Studi Teknologi Permainan |
| Depositing User: | PIO RIVALDI |
| Date Deposited: | 14 Aug 2026 06:35 |
| Last Modified: | 14 Aug 2026 06:35 |
| URI: | https://repository.polimedia.ac.id/id/eprint/5220 |
