PERANCANGAN ASET VISUAL 2D MENGGUNAKAN ENGRAVING STYLE DAN CHIBI STYLE PADA GAME EDUKASI "MURTADO CODE SANG MACAN"

Putri Q, Nazwa (2026) PERANCANGAN ASET VISUAL 2D MENGGUNAKAN ENGRAVING STYLE DAN CHIBI STYLE PADA GAME EDUKASI "MURTADO CODE SANG MACAN". Diploma thesis, Politeknik Negeri Media Kreatif.

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Abstract

Technological advancements have encouraged the use of games as interactive learning media, one of which is educational games based on block-based programming to develop computational thinking skills. However, most educational games still focus on learning aspects while paying little attention to visual quality and the introduction of local culture. This study aims to design 2D visual asets using chibi style for characters and engraving style for the environment in the educational game Murtado Code Sang Macan, which is set in historical Batavia. The development method used is the Game Development Life Cycle (GDLC), consisting of the initiation, pre-production, production, testing, beta, and release stages. The visual asets were designed using Adobe Illustrator, while character rigging and animation were created using Moho. The results show that the character asets, environments, tilesets, and animations were successfully implemented into the game. The application of the chibi style produced characters suitable for the target audience of children, while the engraving style enhanced the historical atmosphere of Batavia and created visual harmony throughout the game. The alpha testing results indicated that all visual asets functioned properly, while beta testing involving 16 respondents achieved a score of 84.25%, categorized as Very Good. Therefore, the designed 2D visual asets successfully supported the gameplay experience while strengthening the delivery of the historical theme in the educational game.

Perkembangan teknologi mendorong pemanfaatan game sebagai media pembelajaran interaktif, salah satunya melalui game edukasi berbasis block-based untuk melatih kemampuan computational thinking. Namun, sebagian besar game edukasi masih belum memperhatikan kualitas visual dan pengenalan budaya lokal. Penelitian ini bertujuan merancang aset visual 2D menggunakan chibi style pada karakter dan engraving style pada environment dalam game edukasi Murtado Code Sang Macan berlatar sejarah Batavia. Metode yang digunakan adalah Game Development Life Cycle (GDLC) dengan tahapan inisiasi, pra-produksi, produksi, pengujian, beta, dan rilis. Perancangan dilakukan menggunakan Adobe Illustrator dan Moho. Hasil penelitian menunjukkan bahwa aset karakter, environment, tileset, dan animasi berhasil diimplementasikan ke dalam game. Penerapan chibi style menghasilkan karakter yang sesuai untuk target pengguna anak-anak, sedangkan engraving style memperkuat nuansa historis Batavia serta menciptakan keselarasan visual permainan. Hasil alpha testing menunjukkan seluruh aset berfungsi dengan baik, sedangkan beta testing terhadap 16 responden memperoleh nilai 84,25% dengan kategori Sangat Baik. Dengan demikian, perancangan aset visual 2D berhasil mendukung pengalaman bermain sekaligus penyampaian tema sejarah dalam game edukasi.

Item Type: Thesis (Diploma)
Additional Information: 1.Yuyun Khairunisa, S.Si., M.Kom. sebagai Dosen pembimbing I. 2.Refi Yuliana, S.Sos., M.Si. sebagai Dosen pembimbing II.
Uncontrolled Keywords: Keywords: 2D Visual Asets, Block-based, Chibi style, Educational Game, Engraving style, Game Development Life Cycle (GDLC). Kata kunci: Aset Visual 2D, Block-based, Chibi style, Engraving style, Game Edukasi, Game Development Life Cycle (GDLC).
Subjects: 600 – Teknologi (Ilmu Terapan) > 600 Teknologi (ilmu terapan) > 600 Teknologi
Divisions: Jurusan Desain > Program Studi Teknologi Permainan
Depositing User: Nazwa Nazwa Putri Q
Date Deposited: 14 Aug 2026 07:10
Last Modified: 14 Aug 2026 07:10
URI: https://repository.polimedia.ac.id/id/eprint/5308

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