PENERAPAN TRIM SHEET SEBAGAI METODE TEXTURING PADA ENVIRONMENT UNTUK FILM ANIMASI 3D “AKSA : DUNIA TANPA HALAMAN”

Tarengga, Pirestu Ryananto (2026) PENERAPAN TRIM SHEET SEBAGAI METODE TEXTURING PADA ENVIRONMENT UNTUK FILM ANIMASI 3D “AKSA : DUNIA TANPA HALAMAN”. Diploma thesis, Politeknik Negeri Media Kreatif.

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Abstract

ABSTRACT
Indonesia's reading literacy level remains relatively low, highlighting the need for
educational media that can deliver messages in an engaging manner, one of which is
through 3D animated films. In animation production, the environment plays an
important role in establishing the setting and supporting storytelling. This study aims
to apply the trim sheet technique as a texturing method for the environment in the 3D
animated film Aksa: Dunia Tanpa Halaman. The study employed Gustami's creative
method, which consists of three stages: exploration, design, and realization. Data were
collected through observation, literature review, and interviews. The results of this
study indicate that the implementation of trim sheets supports the 3D environment
texturing process by enabling consistent material application across multiple assets.
Based on the findings from observations and interviews with a professional
environment artist, the resulting environment was assessed as having visual quality
suitable for 3D animated film production, while the production workflow was found to
be consistent with standard environment production practices.
Keywords: trim sheet, 3D environment, texturing, UV mapping, animated film.
ABSTRAK
Literasi membaca di Indonesia masih berada pada tingkat yang rendah sehingga
diperlukan media yang mampu menyampaikan pesan edukatif secara menarik, salah
satunya melalui film animasi 3D. Dalam produksi animasi, environment memiliki
peran penting dalam membangun suasana dan mendukung penyampaian cerita.
Penulisan tugas akhir ini berfokus pada penerapan trim sheet sebagai metode texturing
pada environment film animasi Aksa: Dunia Tanpa Halaman. Penelitian ini membahas
proses pembuatan environment mulai dari eksplorasi referensi, pembuatan aset 3D,
penyusunan trim sheet, UV Mapping, texturing, hingga implementasi ke dalam Unreal
Engine 5. Penelitian juga merangkum berbagai data yang berkaitan dengan trim sheet,
modular environment, UV Mapping, dan workflow produksi environment 3D melalui
observasi, studi literatur, dan wawancara. Hasil penelitian menunjukkan bahwa
penerapan trim sheet mampu mendukung proses texturing pada environment 3D
melalui penggunaan material yang seragam pada berbagai aset. Berdasarkan hasil
observasi dan wawancara dengan praktisi environment artist, environment yang
dihasilkan dinilai memiliki kualitas visual yang layak digunakan pada produksi film
animasi 3D serta workflow yang sesuai dengan proses produksi environment.
Kata kunci: trim sheet, environment 3D, texturing, UV Mapping, film animasi.

Item Type: Thesis (Diploma)
Additional Information: Herly Nurrahmi, S.Si., M.Kom. Zul Fiqhri, S.Pd., M.Sn.
Uncontrolled Keywords: Trim sheet, 3D environment, texturing, UV mapping, animated film. Kata kunci: trim sheet, environment 3D, texturing, UV Mapping, film animasi.
Subjects: 700 - Seni dan Rekreasi > 770 Seni fotografi, komputer, film, video > 776 Seni komputer (seni digital)
Divisions: Jurusan Desain > Program Studi Animasi
Depositing User: Mr. Tarengga Pirestu Ryananto
Date Deposited: 28 Aug 2026 07:53
Last Modified: 28 Aug 2026 07:53
URI: https://repository.polimedia.ac.id/id/eprint/5539

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