Rizky Nurdiansyah, Muhammad (2026) PERANCANGAN UI/UX GAME EDUKASI 2D ‘PUSAKA NUSANTARA: TIMUR’ SEBAGAI MEDIA PENGENALAN BUDAYA SENJATA TRADISIONAL INDONESIA TIMUR. Diploma thesis, Politeknik Negeri Media Kreatif.
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Abstract
Kurangnya minat generasi muda terhadap budaya lokal, khususnya budaya
Indonesia Timur, menjadi tantangan dalam upaya pelestarian warisan budaya
bangsa. Media pembelajaran konvensional dinilai kurang menarik bagi anak-anak
sehingga diperlukan media edukasi yang interaktif dan mudah dipahami. Penelitian
ini bertujuan untuk merancang UI/UX pada game edukasi 2D berjudul Pusaka
Nusantara: Timur sebagai media pengenalan budaya senjata tradisional Indonesia
Timur. Game ini dirancang dengan konsep petualangan dan eksplorasi, di mana
pemain berinteraksi dengan NPC, menjelajahi area permainan, memecahkan
obstacle, melawan musuh, serta mengumpulkan tujuh senjata tradisional dari
berbagai wilayah Indonesia Timur. Informasi budaya disajikan melalui fitur Kilas
Pusaka yang dapat diakses pemain setelah menemukan senjata tertentu.
Perancangan UI/UX difokuskan pada kemudahan navigasi, kejelasan alur interaksi,
dan penyajian informasi yang sesuai dengan karakteristik anak usia sekolah dasar.
Metode pengembangan yang digunakan adalah Game Development Life Cycle
(GDLC) yang meliputi tahap inisiasi, pra-produksi, produksi, pengujian, beta, dan
rilis. Hasil penelitian ini berupa rancangan UI/UX game edukasi yang diharapkan
mampu meningkatkan pemahaman dan ketertarikan anak terhadap budaya senjata
tradisional Indonesia Timur melalui pengalaman bermain yang interaktif.
The lack of interest of the younger generation in local culture, especially
Eastern Indonesian culture, is a challenge in efforts to preserve the nation's cultural heritage. Conventional learning media is considered less attractive to children, so interactive and easy-to-understand educational media are needed. This study aims to design the UI/UX for a 2D educational game entitled Pusaka Nusantara: Timur as a medium for introducing the culture of traditional weapons of Eastern Indonesia. This game is designed with the concept of adventure and exploration, where players interact with NPCs, explore the game area, solve obstacles, fight enemies, and collect seven traditional weapons from various regions of Eastern Indonesia. Cultural information is presented through the Kilas Pusaka feature that players can access after finding a certain weapon. The UI/UX design focuses on ease of navigation, clarity of interaction flow, and presentation of information that is appropriate to the characteristics of elementary school-aged children. The development method used is the Game Development Life Cycle (GDLC) which includes the initiation, pre-production, production, testing, beta, and release stages. The results of this study are UI/UX designs for educational games that are expected to increase children's understanding and interest in the culture of
traditional weapons of Eastern Indonesia through interactive gaming experiences.
| Item Type: | Thesis (Diploma) |
|---|---|
| Additional Information: | Prilly Fitria Aziz, S.Kom., M.Kom. (Selaku Pembimbing I) Rido Galih Alief, S.A.B., M.A.B. (Selaku Pembimbing II) |
| Uncontrolled Keywords: | Kata kunci: UI/UX, game edukasi, budaya Indonesia Timur, senjata tradisional, eksplorasi. Keywords: UI/UX, educational games, Eastern Indonesian culture, traditional weapons, exploration. |
| Subjects: | 600 – Teknologi (Ilmu Terapan) > 600 Teknologi (ilmu terapan) > 600 Teknologi |
| Divisions: | Jurusan Desain > Program Studi Teknologi Permainan |
| Depositing User: | Muhammad Rizky Nurdiansyah |
| Date Deposited: | 11 Aug 2026 04:43 |
| Last Modified: | 11 Aug 2026 04:43 |
| URI: | https://repository.polimedia.ac.id/id/eprint/5606 |
