Alfa Rezi, Muhammad Zacky (2026) PENGEMBANGAN GAME SIMULASI “KEDAINESIA” BERBASIS GAME BASED LEARNING DENGAN PENDEKATAN AUDIO VISUAL. Diploma thesis, Politeknik Negeri Media Kreatif.
PENGEMBANGAN GAME SIMULASI “KEDAINESIA” BERBASIS GAME BASED LEARNING DENGAN PENDEKATAN AUDIO VISUAL.pdf - Accepted Version
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Abstract
The declining interest of children in Indonesian traditional food and traditional
clothing has become a challenge in preserving cultural heritage. To address this
issue, a 2D educational simulation game called Kedainesia was developed using
the Game Based Learning and audio-visual approaches with the Game
Development Life Cycle (GDLC) method, consisting of the Initiation, Pre
Production, Production, Testing, and Release stages. The author served as the
Game Designer and Sound Designer, responsible for designing the gameplay,
preparing the Game Design Document (GDD), and creating audio elements
including background music and sound effects. In the game, players manage a
traditional food stall, serve customers, and learn Indonesian culture through the
Guidebook feature. Beta testing involving 30 respondents achieved a score of
91.6%, indicating that Kedainesia falls into the excellent category and is suitable
as a learning medium for introducing Indonesian traditional food and traditional
clothing.
Keywords: Educational Game, Game Based Learning, Simulation Game,
Indonesian Culture, Audio-Visual.
Rendahnya minat anak-anak terhadap makanan tradisional dan pakaian adat
Indonesia menjadi salah satu tantangan dalam pelestarian budaya. Untuk membantu
mengatasi permasalahan tersebut, dikembangkan game simulasi edukasi 2D
Kedainesia dengan pendekatan Game Based Learning dan audio visual
menggunakan metode Game Development Life Cycle (GDLC) yang meliputi tahap
Initiation, Pre-Production, Production, Testing, dan Release. Dalam pengembangan
game, penulis berperan sebagai Game Designer dan Sound Designer yang
bertanggung jawab merancang gameplay, menyusun Game Design Document
(GDD), serta membuat elemen audio berupa background music dan sound effect.
Pada permainan, pemain mengelola kedai makanan tradisional, melayani
pelanggan, serta mempelajari budaya Indonesia melalui fitur Guidebook. Pengujian
Beta Testing yang melibatkan 30 responden memperoleh nilai sebesar 91,6%, yang
menunjukkan bahwa game Kedainesia berada pada kategori sangat baik dan layak
digunakan sebagai media pembelajaran untuk mengenalkan makanan tradisional
dan pakaian adat Indonesia.
Kata Kunci: Game Edukasi, Game Based Learning, Game Simulasi, Budaya
Indonesia, Audio Visual.
| Item Type: | Thesis (Diploma) |
|---|---|
| Additional Information: | 1. Deddy Stevano H Tobing M.Si (Han) sebagai Dosen Pembimbing I; 2. Misbakul Munir, M.Pd.I sebagai Dosen Pembimbing II. |
| Uncontrolled Keywords: | Educational Game, Game Based Learning, Simulation Game, Indonesian Culture, Audio-Visual. Game Edukasi, Game Based Learning, Game Simulasi, Budaya Indonesia, Audio Visual. |
| Subjects: | 600 – Teknologi (Ilmu Terapan) > 600 Teknologi (ilmu terapan) > 600 Teknologi 700 - Seni dan Rekreasi > 770 Seni fotografi, komputer, film, video > 776 Seni komputer (seni digital) |
| Divisions: | Jurusan Desain > Program Studi Teknologi Permainan |
| Depositing User: | Muhammad Zacky Alfa Rezi |
| Date Deposited: | 05 Aug 2026 07:47 |
| Last Modified: | 05 Aug 2026 07:47 |
| URI: | https://repository.polimedia.ac.id/id/eprint/5899 |
