Al Malik, Iffan Jodi (2024) PENGEMBANGAN GAME 3D THIRD PERSON SHOOTER CASUAL PADA GAME “BALL RUN” BERBASIS DESKTOP (GAME PROGRAMMER). Diploma thesis, Politeknik Negeri Media Kreatif.
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Abstract
The development of the 3-Dimensional (3D) casual game "Ball Run" with the
application of a Third Person Shooter (TPS) perspective was motivated by the high
level of stress among students and workers. Because casual games with the
application of a TPS perspective have the potential to reduce stress levels,
compared to meditation. The TPS point of view is usually found in games with the
action genre. Departing from this background, the author as a Game Programmer
developed the Casual 3D game "Ball Run" by applying the TPS point of view
method with the Cinemachine feature, applying Pathfinding to enemies, optimizing
the game, and through a Game Development Life Cycle (GDLC) method approach
that focuses on at the Pre-Production, Production, Testing, Beta and Release cycle
stages. As a result, the author succeeded in developing the Casual 3D game "Ball
Run" by applying the TPS point of view. From the experience and results obtained,
it is hoped that the author and the public will get interactive and informative
learning in developing a game.
Pengembangan game Casual 3 Dimensi (3D) “Ball Run” dengan penerapan sudut
pandang Third Person Shooter (TPS) dilatarbelakangi oleh tingginya tingkat stres
para mahasiswa dan pekerja. Karena game dengan genre casual yang lebih
mengurangi tingkat stres dibandingkan dengan melakukan meditation, sedangkan
game dengan sudut pandang TPS yang biasanya ditemukan dalam game dengan
genre action. Berdasarkan tinjauan tersebut, diperlukan adanya pengembangan
game Casual 3D dengan penerapan TPS. Sebagai solusi, penulis sebagai Game
Programmer melakukan pengembangan game Casual 3D “Ball Run” dengan
penerapan metode sudut pandang TPS dengan fitur Cinemachine, penerapan
Pathfinding pada enemy, Optimalisasi game, dan melalui pendekatan metode Game
Development Life Cycle (GDLC) yang berfokus pada tahapan siklus PreProduction, Production, Testing, Beta dan Release. Hasilnya, penulis berhasil
melakukan pengembangan game Casual 3D “Ball Run” dengan penerapan sudut
pandang TPS. Sehingga dari pengalaman dan hasil yang diperoleh tersebut, penulis
dan masyarakat mendapatkan pembelajaran yang interaktif dan informatif dalam
pengembangan sebuah game.
Item Type: | Thesis (Diploma) |
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Additional Information: | 1. Rudy Cahyadi, S.Si., M.T., Pembimbing I 2. Herly Nurrahmi. S.Si., M.Kom., Pembimbing II |
Uncontrolled Keywords: | Casual, Third Person Shooter, Pathfinding, GDLC, Optimalisasi |
Subjects: | 300 – Ilmu Sosial > 370 Pendidikan > 378 Pendidikan tinggi, unversitas 700 - Seni dan Rekreasi > 770 Seni fotografi, komputer, film, video > 776 Seni komputer (seni digital) |
Divisions: | Jurusan Desain > Program Studi Teknologi Permainan |
Depositing User: | Perpustakaan Polimedia |
Date Deposited: | 12 Feb 2025 03:41 |
Last Modified: | 12 Feb 2025 03:41 |
URI: | https://repository.polimedia.ac.id/id/eprint/60 |