PERANCANGAN TEKSTUR KARAKTER 3D BERGAYA PAINTERLY UNTUK PEMBUATAN FILM PENDEK “THE MAGIC OF PAINTING” MENGGUNAKAN BLENDER

Riyandi, Mh. Fajar (2026) PERANCANGAN TEKSTUR KARAKTER 3D BERGAYA PAINTERLY UNTUK PEMBUATAN FILM PENDEK “THE MAGIC OF PAINTING” MENGGUNAKAN BLENDER. Diploma thesis, Politeknik Negeri Media Kreatif.

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Abstract

ABSTRAK
This research designs painterly-styled 3D character textures using Blender for the short film "The Magic of Painting". This traditional painting visual style was chosen to strengthen the narrative and provide visual novelty. The main challenge in this NPR (Non-Photorealistic Rendering) animation is the shower- door effect, where textures appear to jitter or slide as the character moves. Utilizing the 4D method (Define, Design, Develop, Disseminate), this design combines node- based Procedural Texturing for organic color randomness, and manual Texture Painting to control brush strokes according to the character's anatomy. To overcome distortion and the shower-door effect, a Texture Baking technique was applied to convert procedural data into static 2D image files. In conclusion, this design proves that all painterly style indicators were successfully met: the direction of brush strokes was achieved through Texture Painting, the impasto effect and variations in light reflection through Procedural Texturing, and dynamic consistency without the shower-door effect was effectively resolved through a combination of UV Mapping and Texture Baking, ensuring all assets are validated and ready for the final animation production.
Keyword : 3D Character, Painterly, Texture Character
Penelitian ini merancang tekstur karakter 3D bergaya painterly menggunakan Blender untuk film "The Magic of Painting". Gaya visual lukisan tradisional ini dipilih guna memperkuat narasi dan memberi kebaruan visual (novelty). Tantangan utama dalam animasi NPR ini adalah shower-door effect, di mana tekstur tampak bergetar atau meluncur saat karakter bergerak. Melalui metode 4D (Define, Design, Develop, Disseminate), perancangan ini memadukan Procedural Texturing berbasis node untuk keacakan warna organik, serta Texture Painting manual guna mengontrol sapuan kuas (brush strokes) sesuai anatomi karakter. Untuk mengatasi distorsi dan shower-door effect, diterapkan teknik Baking Texture yang mengonversi data prosedural menjadi file gambar statis 2D. Kesimpulan dari perancangan ini membuktikan bahwa seluruh indikator gaya painterly berhasil dipenuhi: penegasan arah goresan kuas dicapai melalui Texture Painting, efek cat timbul (impasto) dan variasi pantulan cahaya melalui Procedural Texturing, serta konsistensi dinamis tanpa shower-door effect diatasi secara efektif melalui perpaduan UV Mapping dan Baking Texture, sehingga seluruh aset divalidasi layak diimplementasikan ke dalam animasi final.
Kata Kunci : Karakter 3D, Painterly, Tekstur Karakter

Item Type: Thesis (Diploma)
Additional Information: 1. Niken Oktaviani, M.Pd., sebagai Dosen Pembimbing 1 2. Moses Raissa Graceivan, S.Ds., M.MT., sebagai dosen pembimbing 2
Uncontrolled Keywords: 3D Character, Painterly, Texture Character, Karakter 3D, Painterly, Tekstur Karakter
Subjects: 700 - Seni dan Rekreasi > 770 Seni fotografi, komputer, film, video > 776 Seni komputer (seni digital)
Divisions: Jurusan Desain > Program Studi Animasi
Depositing User: Mh. Fajar Riyandi
Date Deposited: 10 Aug 2026 08:27
Last Modified: 10 Aug 2026 08:27
URI: https://repository.polimedia.ac.id/id/eprint/6300

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