Khaldaffa, Muhammad Brilian (2024) PENGEMBANGAN GAME 3D THIRD PERSON SHOOTER BERLATAR CANDI BOROBUDUR. Diploma thesis, Politeknik Negeri Media Kreatif.
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Laporan Tugas Akhir_Muhammad Brilian Khaldaffa_20210050-1-12.pdf
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Abstract
The development of game Tuman: Borobudur was motivated by the fact that there
are still very few action games that take Indonesian cultural themes, especially the
Borobudur temple. In making this game, the author used the Game Development
Life Cycle method with several stages. First, initiation, where the entire team
discusses and shares ideas to develop game concepts such as mechanics, visuals,
assets and stories. Then pre-production is carried out by designing wireframes and
Game Design Documents as basic references in the game. Production, all members
work according to their respective roles. At this stage, the author is responsible for
creating the map design which will later become the backdrop for the game, namely
the Borobudur temple tourist area. Lastly there is testing. After completing the
game to the development stage, testing was carried out by giving the game files to
respondents, and they were given a questionnaire regarding their playing
experience. The game Tuman: Borobudur also received good reviews from the
players. It is hoped that this game can have a positive side, apart from entertaining
players, it can also preserve Indonesia's cultural heritage, especially the Borobudur
temple.
Pengembangan game Tuman: Borobudur dilatarbelakangi karena masih sedikitnya
game aksi yang mengambil tema budaya Indonesia khususnya candi Borobudur.
Dalam pembuatan game ini, penulis mengambil metode Game Development Life
Cycle dengan beberapa tahapan. Pertama intiation, dimana seluruh tim berdiskusi
dan saling berbagi ide untuk mengembangkan konsep permainan seperti mekanik,
visual, asset, dan cerita. Lalu pre-production, dilakukan dengan merancang
wireframe dan Game Design Document sebagai acuan dasar dalam game.
Production, seluruh anggota bekerja sesuai role-nya masing-masing. Pada tahap ini,
penulis bertanggung jawab dalam pembuatan desain map yang nantinya akan
menjadi latar tempat game ini berjalan yaitu kawasan wisata candi Borobudur.
Terakhir ada testing. Setelah menyelesaikan game hingga tahap pengembangan,
dilakukanlah pengujian dengan memberikan berkas game kepada responden, dan
mereka diberikan kuisioner mengenai pengalaman bermain. Game Tuman:
Borobudur pun mendapatkan penilaian yang baik oleh para pemain. Game ini
diharapkan dapat memiliki sisi positif selain menghibur pemain, juga dapat
melestarikan warisan budaya Indonesia, khususnya candi Borobudur
Item Type: | Thesis (Diploma) |
---|---|
Additional Information: | 1. Dipl.-ing. Deddy Stevano H. Tobing, M.Si (Han)., Sebagai Pembimbing I. dan 2. Refi Yuliana, S.Sos., M.Si., Sebagai Pembimbing II |
Uncontrolled Keywords: | Third Person Shooter, Borobudur Temple, Game Designer, Map Design, andi Borobudur, Game Desainer, Desain Map. |
Subjects: | 300 – Ilmu Sosial > 370 Pendidikan > 378 Pendidikan tinggi, unversitas 700 - Seni dan Rekreasi > 770 Seni fotografi, komputer, film, video > 776 Seni komputer (seni digital) |
Divisions: | Jurusan Desain > Program Studi Teknologi Permainan |
Depositing User: | Perpustakaan Polimedia |
Date Deposited: | 12 Feb 2025 04:12 |
Last Modified: | 12 Feb 2025 04:12 |
URI: | https://repository.polimedia.ac.id/id/eprint/69 |