PENERAPAN METODE FINITE STATE MACHINE PADA MUSUH DI DALAM GAME 3D THIRD PERSON SHOOTER “TUMAN : BOROBUDUR”

Abdillah, Fauzi (2024) PENERAPAN METODE FINITE STATE MACHINE PADA MUSUH DI DALAM GAME 3D THIRD PERSON SHOOTER “TUMAN : BOROBUDUR”. Diploma thesis, Politeknik Negeri Media Kreatif.

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Abstract

The development of game Tuman: Borobudur was motivated by the lack of action
games that took Indonesian cultural themes and became a promotional medium for
Borobudur temple so that more visitors came to Borobudur temple. In developing
the game Tuman: Borobudur, the method used was the Game Development Life
Cycle which had 5 stages. The first was initiation, namely the team discussed to
look for ideas and concepts, The second was pre-production, where the
programming logic was determined and the application to be used was prepared,
the third was production, where the work on making the game was done by each
role, the fourth was testing, where tests were conducted internally by team members
and externally by people from outside the team. by people from outside the team.
In developing this game, the author used the Finite State Machine method to make
enemies in the game have several behaviors and make development easier. From
the test results at the testing stage, the enemy created could already have several
behaviors using an identical Finite State Machine.

Pengembangan game Tuman : Borobudur dilatarbelakangi oleh masih sedikitnya
game aksi yang mengambil tema buadaya indonesia dan menjadi salah satu media
promosi bagi candi Borobudur agar pengunjung yang datang ke candi Borobudur
semakin banyak. Dalam pengembangan game Tuman : Borobudur metode yang
digunakan adalah Game Development Life Cycle yang memiliki 5 tahapan. Pertama
inisiasi yaitu tim berdikusi untuk mencari ide dan konsep, kedua pra produksi yaitu
menentukan logika pemrograman dan mempersiapkan aplikasi yang akan dipakai,
ketiga produksi yaitu pengerjaan pembuatan game oleh masing-masing role,
keempat tes yaitu melakukan test secara internal oleh anggota tim dan secara
external oleh orang dari luar anggota tim. Pada pengembangan game ini penulis
menggunakan metode Finite State Machine unutk membuat enemy pada game
memiliki beberapa behaviours dan mempermudah sangan pengembangan. Dari
hasil pengujian pada tahap testing enemy yang dibuat sudah dapat memiliki
beberapa behaviours dengan menggunakan menggunakan Finite State Machine
yang identik.

Item Type: Thesis (Diploma)
Additional Information: 1. Nofiandri Setyasmara, M.T, Sebagai Pembimbing I ; 2. Andrian, S.Kom, M.Kom, Sebagai Pembimbing II
Uncontrolled Keywords: Borobudur Temple, Game Programmer, Finite State Machine, Tuman: Borobudur, Candi Borobudur
Subjects: 300 – Ilmu Sosial > 370 Pendidikan > 378 Pendidikan tinggi, unversitas
700 - Seni dan Rekreasi > 770 Seni fotografi, komputer, film, video > 776 Seni komputer (seni digital)
Divisions: Jurusan Desain > Program Studi Teknologi Permainan
Depositing User: Perpustakaan Polimedia
Date Deposited: 12 Feb 2025 06:58
Last Modified: 12 Feb 2025 06:58
URI: https://repository.polimedia.ac.id/id/eprint/77

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