Wanaghi, Lareza Farhan (2024) PENERAPAN CONTINUOUS INTEGRATION DAN CONTINUOUS DELIVERY PADA PENGEMBANGAN PERMAINAN SELULER “FLOODSCAPE: PETUALANGAN MITIGASI BANJIR”. Diploma thesis, Politeknik Negeri Media Kreatif.
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Laporan TA - Lareza Farhan Wanaghi.pdf
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Abstract
Indonesia rentan terhadap bencana alam karena letak dan kondisi geologisnya,
dengan banjir sebagai bencana yang paling sering terjadi. Berdasarkan data BNPB
pada tahun 2024, tercatat 564 kasus banjir dari 1 Januari hingga 29 Mei.
Pendidikan mitigasi bencana sejak dini sangat penting untuk meningkatkan
kewaspadaan dan kemampuan anak-anak dalam menghadapi bencana. Penelitian
menunjukkan bahwa permainan edukatif efektif dalam meningkatkan aktivitas
dan hasil belajar siswa. Oleh karena itu, penelitian ini mengembangkan permainan
"Floodscape: Petualangan Mitigasi Banjir" yang mengajarkan anak tentang
mitigasi banjir menggunakan metodologi Game Development Life Cycle (GDLC).
Proses Continuous Integration dan Continuous Delivery (CI/CD) juga diterapkan
dalam pengembangan untuk meningkatkan efisiensi. Hasil pengujian beta sistem
permainan dengan skor 93,5% menunjukkan keberhasilan dalam mengembangkan
permainan ini. Selain itu, pengujian beta sistem pipeline CI/CD dengan skor
100% menunjukkan keberhasilan dalam menerapkan proses CI/CD pada
pengembangan permainan.
Indonesia is vulnerable to natural disasters due to its location and geological
conditions, with floods being the most frequent disaster. According to BNPB data
in 2024, 564 flood cases were recorded from January 1 to May 29. Early disaster
mitigation education is crucial to enhance children's awareness and capabilities
in facing disasters. Research shows that educational games are effective in
increasing students' activity and learning outcomes. Therefore, this study
developed the game "Floodscape: Flood Mitigation Adventure," which teaches
children about flood mitigation using the Game Development Life Cycle
methodology. The CI/CD process was also applied in development to increase
efficiency. The beta testing results of the game system, with a score of 93.5%,
demonstrate the success of developing this game. Additionally, the CI/CD pipeline
system beta testing, with a score of 100%, shows the successful implementation of
the CI/CD process in the game's development.
Item Type: | Thesis (Diploma) |
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Additional Information: | 1. Yeni Nurhasanah, S.Pd., M.T. (Pembimbing I) ; 2. Prilly Fitria Aziz, S.Kom., M.Kom. (Pembimbing II) |
Uncontrolled Keywords: | Banjir, Mitigasi Bencana, Permainan Edukatif, GDLC, CI/CD, Flood, Disaster Mitigation, Educational Game |
Subjects: | 300 – Ilmu Sosial > 370 Pendidikan > 378 Pendidikan tinggi, unversitas 700 - Seni dan Rekreasi > 770 Seni fotografi, komputer, film, video > 776 Seni komputer (seni digital) |
Divisions: | Jurusan Desain > Program Studi Teknologi Permainan |
Depositing User: | Perpustakaan Polimedia |
Date Deposited: | 12 Feb 2025 07:26 |
Last Modified: | 12 Feb 2025 07:26 |
URI: | https://repository.polimedia.ac.id/id/eprint/80 |