PERANCANGAN FILM ANIMASI 3D “GANDARUWO” SEBAGAI MEDIA EDUKASI NILAI MORAL DAN SPIRITUAL ISLAM (STORY DEVELOPMENT, CHARACTER DESIGN, 2D & 3D ANIMATING)

DAFFA ALFATAH MUHAMMAD, MUHAMMAD (2024) PERANCANGAN FILM ANIMASI 3D “GANDARUWO” SEBAGAI MEDIA EDUKASI NILAI MORAL DAN SPIRITUAL ISLAM (STORY DEVELOPMENT, CHARACTER DESIGN, 2D & 3D ANIMATING). Diploma thesis, Politeknik Negeri Media Kreatif.

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Abstract

Moral and spiritual crisis is a common thing that happens to teenagers today.Lack
of moral and spiritual values in adolescents can be caused by internal and external
factors, such as lack of moral education, environmental influences, lack of selfconfidence, and the influence of social media.In the design of this final report, the
author discusses the 3D animated film “Gandaruwo " which aims to convey
education in the form of moral and spiritual values to adolescents through the work
of animated short films to the audience in order to be used as learning materials in
everyday life-day.The type of research that the team and the authors use is a
qualitative method through direct interviews with several speakers and experts .In
this report the author discusses the process of making story development, character
design and 2D and 3d animation along with the software used.The results of this
final project work is expected to be a reference and contribution to the importance
of moral and spiritual values education in adolescents and to the world of 3D
animation about understanding the process of making animated films.
Keywords: 3D animation, Gandaruwo, moral and spiritual values, Educational
Media, teenagers
Krisis moral dan spiritual merupakan hal yang lumrah terjadi pada remaja masa
kini.Kurangnya nilai-nilai moral dan spiritual pada remaja dapat disebabkan oleh
faktor internal dan eksternal, seperti kurangnya pendidikan moral, pengaruh
lingkungan, kurangnya rasa percaya diri, dan pengaruh media sosial.Dalam
perancangan laporan tugas akhir ini,penulis membahas tentang film animasi 3D
“Gandaruwo” yang bertujuan untuk menyampaikan edukasi berupa nilai moral dan
spiritual kepada remaja melalui karya film pendek animasi kepada audiens agar
dapat dijadikan bahan pembelajaran dalam kehidupan sehari-hari.Jenis penelitian
yang tim beserta penulis gunakan adalah metode kualitatif melalui wawancara
langsung kepada beberapa narasumber beserta ahli .Dalam laporan ini penulis
membahas tentang proses pembuatan story development,character design serta 2d
dan 3d animation beserta software yang digunakan.Hasil dari karya tugas akhir ini
diharapkan dapat menjadi referensi dan kontribusi terhadap pentingnya edukasi
nilai moral dan spiritual pada remaja dan kepada dunia animasi 3D tentang
pemahaman proses pembuatan film animasi.
Kata kunci : Animasi 3D,Gandaruwo,Nilai moral dan spiritual,Media
edukasi,Remaja

Item Type: Thesis (Diploma)
Additional Information: Moses Raisa Graceivan S.Ds. M.MT., Regina Angelica Kezia, S.Hum., M.Sos.,
Uncontrolled Keywords: Keywords: 3D animation, Gandaruwo, moral and spiritual values, Educational Media, teenagers Kata kunci : Animasi 3D,Gandaruwo,Nilai moral dan spiritual,Media edukasi,Remaja
Subjects: 300 – Ilmu Sosial > 370 Pendidikan > 378 Pendidikan tinggi, unversitas
Divisions: Jurusan Desain > Program Studi Animasi
Depositing User: Perpustakaan Polimedia
Date Deposited: 19 Jun 2025 06:36
Last Modified: 19 Jun 2025 06:36
URI: https://repository.polimedia.ac.id/id/eprint/1070

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