Ramadhan, Reza (2025) PEMBUATAN ASSET GAME 3D LOW POLY "CURATORIA" SEBAGAI MEDIA PENGENALAN KOLEKSI SEJARAH MUSEUM BETAWI. Diploma thesis, Politeknik Negeri Media Kreatif.
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Preliminary_21210055_REZA RAMADHAN_Game Artist.pdf - Accepted Version
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Abstract
Museum berperan penting dalam pelestarian budaya dan edukasi masyarakat, namun minat kunjungan generasi muda menurun di era digital. Data Dinas Kebudayaan DKI Jakarta (2024) mencatat penurunan pengunjung Museum Betawi sebesar 71% pada 2024 dibandingkan 2023. Untuk mengatasinya, dikembangkan game 3D simulasi pengelolaan museum bertema Museum Betawi berjudul “Curatoria”, di mana pemain berperan sebagai kurator. Fokus penelitian adalah perancangan aset game 3D akurat untuk peninggalan sejarah museum menggunakan software Blender untuk desain 3D. Pembuatan game menggunakan metode Game Development Life Cycle (GDLC) melalui 6 tahapan: initiation, pre-production, production, testing, beta, dan release. Data dikumpul via observasi langsung koleksi museum untuk validasi aset, serta kuesioner berbasis Skala Likert untuk beta test. Hasil beta test pada 21 responden usia 13-25 tahun menunjukkan skor 94,12% pada aspek visual, yang termasuk dalam kategori “Sangat Baik”. Hal ini membuktikan aset 3D mendukung pengalaman bermain dan nilai edukatif “Curatoria”.
Museums play an essential role in cultural preservation and public education; however, the interest of younger generations in visiting museums has declined in the digital era. Data from the Jakarta Department of Culture (2024) recorded a 71% decrease in visitors to the Betawi Museum in 2024 compared to 2023. To address this issue, a 3D simulation game titled “Curatoria” was developed, featuring the Betawi Museum theme where players act as curators. The research focuses on designing accurate 3D game assets representing historical collections using Blender software for 3D modeling. The game was developed using the Game Development Life Cycle (GDLC) method, consisting of six stages: initiation, pre-production, production, testing, beta, and release. Data were collected through direct observation of museum collections for asset validation and questionnaires based on the Likert Scale for beta testing. The beta test involving 21 respondents aged 13–25 achieved a visual aspect score of 94.12%, categorized as “Excellent.” These results prove that the 3D assets effectively support both the gameplay experience and the educational value of “Curatoria”.