Kalilla, Najmi Shafa (2026) PERANCANGAN TEKSTUR 3D ENVIRONMENT NON-PHOTOREALISTIC BERBASIS SHADER NODES DAN GEOMETRY NODES PADA ANIMASI REMAJA "LENONG PREMAN". Diploma thesis, Politeknik Negeri Media Kreatif.
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Preliminary_PERANCANGAN TEKSTUR 3D ENVIRONMENT NON-PHOTOREALISTIC BERBASIS SHADER NODES DAN GEOMETRY NODES PADA ANIMASI REMAJA LENONG PREMAN.pdf - Accepted Version
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Abstract
Animated films for teenagers are more effective at conveying messages when they address experiences relevant to the psychological development of their audience. The animated film “Lenong Preman” was developed to address the issue of juvenile delinquency through the themes of the search for identity and the concept of a personal fable as a representation of teenagers’ subjective experiences. This study aims to design a non-photorealistic (NPR)-style 3D environment texturing system capable of supporting the conveyance of these themes. The method used is Practice-Based Research with qualitative Evaluation through validation by 3D animation industry experts, a survey of teenage audiences using descriptive statistics, and data triangulation via interviews to test audience acceptance of the final work. The design was carried out using Shader Nodes with Geometry Nodes support in Blender, based on procedural textures. The design resulted in a procedural texture system that was implemented in five different environments in an animated film lasting 8 minutes and 24 seconds, with a resolution of 2560 × 1440 pixels at 24 frames per second (fps). The results of the evaluation show that the designed texture system produces consistent and flexible visuals and successfully supports the portrayal of the main character’s emotional conflict, reinforces the representation of adolescents’ psychological experiences, and helps the audience understand the narrative themes of the film “Lenong Preman” more effectively.
Film animasi remaja memiliki efektivitas penyampaian pesan yang lebih tinggi apabila mengangkat pengalaman yang relevan dengan perkembangan psikologis audiensnya. Film animasi “Lenong Preman” dikembangkan dengan mengangkat isu kenakalan remaja melalui tema pencarian jati diri dan konsep personal fable sebagai representasi pengalaman subjektif remaja. Perancangan ini bertujuan mendesain sistem tekstur 3D environment bergaya non-photorealistic (NPR) yang mampu mendukung penyampaian tema tersebut. Metode yang digunakan adalah Practice-Based Research dengan evaluasi kualitatif melalui validasi pakar industri animasi 3D, angket audiens remaja menggunakan statistik deskriptif, serta triangulasi data melalui wawancara untuk menguji penerimaan audiens terhadap hasil karya. Perancangan dilakukan menggunakan Shader Nodes dengan dukungan Geometry Nodes di Blender berbasis tekstur prosedural. Hasil perancangan menghasilkan sistem tekstur prosedural yang diimplementasikan pada lima jenis environment berbeda dalam film animasi berdurasi 8 menit 24 detik dengan resolusi 2560 × 1440 pixel pada 24 frames per-second (fps). Hasil evaluasi memiliki kesimpulan bahwa sistem tekstur yang dirancang menghasilkan visual yang konsisten, fleksibel, serta berhasil mendukung penyampaian konflik emosional karakter utama, memperkuat representasi pengalaman psikologis remaja, dan membantu audiens memahami tema naratif film “Lenong Preman” secara lebih efektif.
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PERANCANGAN TEKSTUR 3D ENVIRONMENT NON-PHOTOREALISTIC BERBASIS SHADER NODES DAN GEOMETRY NODES PADA ANIMASI REMAJA "LENONG PREMAN". (deposited 03 Aug 2026 03:37)
- PERANCANGAN TEKSTUR 3D ENVIRONMENT NON-PHOTOREALISTIC BERBASIS SHADER NODES DAN GEOMETRY NODES PADA ANIMASI REMAJA "LENONG PREMAN". (deposited 11 Aug 2026 07:59) [Currently Displayed]
